GAZE-AWARE STREAMING SOLUTIONS FOR THE NEXT GENERATION OF MOBILE VR EXPERIENCES

August 20, 2018

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The average wireless connection speeds for the top ten countries in the world are between 18-28 Mbps Acceptable user experience is therefore highly unlikely, for the vast majority of users. Extending foveated rendering to the end-to-end content provision: “minimizing transport cost for bits that do not contribute significantly to the end-user experience” Some research questions: Can such a system adapt fast enough, considering the speed of the human eye? Can bandwidth requirements be significantly reduced, while still maintaining acceptable QoE? What are the system limitations and required design constraints?

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GAIAN SOLUTIONS

Gaian Solutions is a Technology and Consulting company that develops platforms (including various products, solutions & services) for all aspects of the content distribution value chain performing all standard tasks in Content Capture, Ingest, DRM, Asset Management, Content Distribution, Content Streaming, OTT Overlays, and finally STB solution for delivery over Cable, Satellite, IPTV platforms & ISP Platforms.GAIAN’s Cloud self care portal offers control and management application to integrate all aspects of service operation from Element Management, Network Management, Asset Management, Subscriber Management and STB Management.

OTHER ARTICLES
MEDIA AND BROADCASTING

Games video creators can help attract new audiences to esports, if rights holders empower them to

Article | June 14, 2021

Those who have been following MIDiA’s games coverage for a while will have seen our posts about the growth problem of esports and suggestions around putting focus on the entertainment angle, rather than just on the sports angle, in order to most effectively capitalise on the opportunity. We have known for a while that esports viewers are only a subset of the broader games-related video viewing audience.We also know that esports audiences enjoy live entertainment in general, more so than many other entertainment consumer segments. MIDiA’s Q1 2021 consumer survey enabled us to dive deeper into how this opportunity can be approached. As a part of our upcoming Esports Viewer Dossier 2021 update, we have looked at the esports viewers, in comparison to consumers who say they watch games-related videos but not esports. The former represents the current state of play, while the latter represents esports’ potential audience growth opportunity.

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MEDIA AND BROADCASTING

UGC vs. Premium: Is the video valuation bubble big enough to burst?

Article | May 21, 2021

The market disconnect between the proliferation of independent content creators and the consolidation of brand IP into the hands of ever-fewer major players is growing increasingly stark. On the one hand, independent artists are the fastest-growing sector of the music market. User-generated content (UGC) has proved a huge success during lockdown for the likes of TikTok and Roblox. The traditional brand celebrity spokesperson has ceded ground to the influencer, and even they to the micro-influencer. Content proliferation has driven increasingly niche content to niche audiences, finding smaller fan bases to resonate with instead of attempting the now nigh-impossible cut-through to mainstream popularity. This is the paradox of small: the long tail accounts for a growing share of content consumption, but the fractional economics of on-demand environments means that those in the long tail earn too little to be economically sustainable. Access to the means of distribution may have been democratised, but access to meaningful rights income has not.

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MEDIA AND BROADCASTING

Music and podcasts are competing for the same time

Article | May 28, 2021

The pandemic changed media consumption.Consumers acquired an extra 12% of entertainment timeand though everything was up, some categories grew much faster than others. One of the biggest gainers was spoken word audio, with podcasts and audiobooks seeing dramatic rises and while music hours grew too, the increase was below 12%, which means that music lost share. In the current entertainment environment of plenty this may be an academic concern, but when life returns to some form of normality (commutes, going out, gyms etc.) some or all of that extra 12% of entertainment time will go, which means that growing by less than the market average could translate into decline.

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Microgaming Collaborates With Inspired Entertainment To Enhance Gaming Experience

Article | April 17, 2020

As part of the deal, both the firms will work together to enhance the network capacities of each other while also supporting the expansion plans significantly. It will diversify the Microgaming’s product offerings such as slots, virtual sports, table games, etc. and will give a boost to the outreach plans of Inspired’s content. Inspired will offer 20 of its most innovative and widely played online slot games through Microgaming’s interface. The games offered will include Anubis Wild Megaways™, Prison Escape™, and Stacked Fire 7s™ along with the infusion of virtual and table games in the near future.

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Spotlight

GAIAN SOLUTIONS

Gaian Solutions is a Technology and Consulting company that develops platforms (including various products, solutions & services) for all aspects of the content distribution value chain performing all standard tasks in Content Capture, Ingest, DRM, Asset Management, Content Distribution, Content Streaming, OTT Overlays, and finally STB solution for delivery over Cable, Satellite, IPTV platforms & ISP Platforms.GAIAN’s Cloud self care portal offers control and management application to integrate all aspects of service operation from Element Management, Network Management, Asset Management, Subscriber Management and STB Management.

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