Global Animation, VFX and Game Market 2018

| June 5, 2018

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“Global Animation, VFX and Game Market Size, Status and Forecast 2025 provides Market information about industry Top Key Players, Countries, Type and Application. This Animation, VFX and Game Industry report also states Company Profile, sales, Animation, VFX and Game Market revenue and price, market share, market growth and gross margin by regions, Strategic recommendations for the new entrants, Market forecasts for a minimum of 5 years of all the mentioned segments, sub segments and the regional markets.

Spotlight

The Crewing Company

Supplying world class talent for the creation of video content, The Crewing Company is a multi-award winning, specialist recruiter to the creative industries with offices in London and Manchester. Originally established in 2006 as a freelance agency representing a diverse selection of off camera talent, The Crewing Company work with customers across Broadcast, Production (TV, Film & Corporate), Advertising, PR, Animation, Gaming and New Media.

OTHER ARTICLES

What Gaming Brands Can Teach Us About Online Marketing

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One of the best ways to learn about online marketing is to get out there and see what’s already working — and not working — for established brands in various industries. To start with, take notes on the types of content that are being created, where they’re being created, how they meet their audiences’ needs, and how their audience engages with them. For now, let’s take a closer look at one specific industry: the gaming industry. There’s a lot that gaming brands can teach us about online marketing. Below are some of the most important takeaways to keep in mind when coming up with your brand’s own marketing strategy.

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Netflix reigns over Amazon Prime Video, Hulu and Disney+ as most popular streaming service

Article | March 26, 2020

The coronavirus is forcing more people to stay home these days. And with all of them looking for ways to stay busy and entertained, streaming video services are an obvious option. But with all the choices out there, which services are the most popular, and how do people juggle them all? A survey from HighSpeedInternet.com sheds some light on where consumers go to stream their favorite shows. Based on a recent survey of 500 people in the US, HighSpeedInternet.com found that Netflix, Amazon Prime Video, Hulu, and Disney+ were the most popular streaming services in the country. But among them all, Netflix came in first place, chosen by 47% of the respondents as the one they would pick if they could select only one.

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Game On: These Entertainment Stocks Hit New Levels

Article | February 10, 2020

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Why video streaming needs to stop fighting the last consumer war

Article | May 28, 2021

Video streaming services have achieved mainstream engagement, with binge viewing now eclipsing linear TV viewing as the leading form of TV show consumption. While the digital disruptors may revel in their newfound status as the masters of TV consumption, and the TV and film industry are forced to adapt to this new reality, a subtler shift in mindset needs to occur. Streaming services, led by subscription video on demand (SVOD) hegemon Netflix, still operate in the mindset of having a digital native consumer base. For these streaming incumbents, the success of SVOD still rests upon their ability to appeal to younger consumer bases who have a) grown up in a digital environment, and b) are by definition young and eager for new and constantly evolving consumer experiences. Add to this the post-second world war presumption that popular entertainment should always be youth-centric focused, and streaming is still de-facto a youth-orientated proposition.

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Spotlight

The Crewing Company

Supplying world class talent for the creation of video content, The Crewing Company is a multi-award winning, specialist recruiter to the creative industries with offices in London and Manchester. Originally established in 2006 as a freelance agency representing a diverse selection of off camera talent, The Crewing Company work with customers across Broadcast, Production (TV, Film & Corporate), Advertising, PR, Animation, Gaming and New Media.

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