Google Lens: real-time answers to questions about the world around you

December 12, 2018 | 133 views

There’s so much information available online, but many of the questions we have are about the world right in front of us.That’s why we started working on Google Lens, to put the answers right where the questions are, and let you do more with what you see.Last year, we introduced Lens in Google Photos and the Assistant. People are already using it to answer all kinds of questions especially when they’re difficult to describe in a search box, like “what type of dog is that?” or “what’s that building called?”Today at Google I/O, we announced that Lens will now be available directly in the camera app on supported devices from LGE, Motorola, Xiaomi, Sony Mobile, HMD/Nokia, Transsion, TCL, OnePlus, BQ, Asus, and of course the Google Pixel. We also announced three updates that enable Lens to answer more questions, about more things, more quickly:

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Variety

Variety is the premier source of entertainment news. Since 1905, the most influential leaders in the industry have turned to Variety for expert film, TV, digital, music and theater business analysis and insights. The venerable brand now boasts a newly enhanced weekly magazine and redesigned website, in addition to a robust events and conferences business, producing over 50 per year.

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Microsoft’s xCloud game streaming arrives on iOS with some Apple restrictions

Article | August 3, 2022

Microsoft is expanding its Project xCloud service to the iPhone today. The software giant is launching a beta of xCloud through Apple’s TestFlight service, allowing xCloud testers to try the service on an iPhone or iPad. It’s the first time we’ve seen a cloud game streaming service appear on iOS since the days of OnLive — and OnLive’s iOS app wound up in limbo when Apple didn’t approve it. Google’s Stadia and Nvidia’s GeForce Now are still not available on Apple’s devices, either, and neither company has been able to tell us when that might change.

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Media and Broadcasting, Business

Apple's AR & VR headset may not need external input for orientation & motion detection

Article | August 4, 2022

Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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Virtualization

Game On: These Entertainment Stocks Hit New Levels

Article | June 21, 2021

Some Chinese entertainment stocks listed in the U.S. got a boost last week after the People Bank of China (PBOC) said it would pump $173 billion into the economy. Since news of the report from Beijing hit the street, one of the biggest gainers was Chinese gaming giant NetEase Inc. (Nasdaq: NTES) NetEase, a partner of California-based Blizzard Entertainment in China, traded as low as $317.48 per American depositary share within the last couple of weeks, and soared as high as $347.95 apiece last week. NetEase rolled out its international presence in recent years in Japan and North America, lowering its China dependency.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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Spotlight

Variety

Variety is the premier source of entertainment news. Since 1905, the most influential leaders in the industry have turned to Variety for expert film, TV, digital, music and theater business analysis and insights. The venerable brand now boasts a newly enhanced weekly magazine and redesigned website, in addition to a robust events and conferences business, producing over 50 per year.

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Good Gaming Inc. Announces Latest Updates For Its NFT Game MicroBuddies™ And The Release Of Its New Beta 2.0

Good Gaming Inc. | November 24, 2021

Good Gaming, Inc. (OTCQB: GMER) (the "Company") is pleased to announce new updates for its first to market blockchain NFT game MicroBuddies™ and the release date for its latest beta testing format, Beta 2.0. The Beta 2.0 version is scheduled to launch on Wednesday, November 24, 2021, at 7:00 PM EST. Pertinent game updates in their respective categories are highlighted below: Global The Company performed a massive trait rework/overhaul to the game. Over 200 traits have now been updated with over a dozen entirely new traits. Mutations that were too common have been reworked, making mutated mutations more exclusive. Divine buddies are now themed. The max Peg value will now be 5. The supply peg is now 5 billion. A Buddy "Lock" has now been added, which will prevent Buddies from interacting with the game in any way. This is a must-have feature for avoiding replication/GOO transfer scams when buying/selling MicroBuddies™ on OpenSea. MAJOR performance improvements have been made to all underlying functions. This update aims to greatly help MetaMask estimate gas fees and make gas limit issues a relic of the past. 3rd Party Support We have added listenable events for all replications, synthesis, extractions, and Apoptosis. Anyone can now call the burn function on their Buddy's GOO. Apoptosis Fixed Apoptosis subtracting 1 GOO instead of granting GOO. Any GOO an Apop'd buddy is holding will be burnt instead of continuing to exist and weigh down the peg value in the dead wallet. There will now be an option to mass Apoptosis all of your Barren buddies with a confirmation screen. Exchange There is now a function to "max out" a Buddy using GOO from all of your MicroBuddies™, which will be extremely useful for fast transfers and GOO consolidation at the replicator & GRC. Using max out will send GOO from MicroBuddies™ in the order you have them sorted. e.g., If you sort by encumbered, you can easily move the GOO from all of your (extraction) encumbered buddies. Extraction Improved overall efficiency of GOO extraction. GOO minted over a MicroBuddies™ max will now be burnt. This will come with a warning in-game. Notifications about extraction encumberment are now consolidated into a single message, rather than spamming your screen. GRC & Replicator "Use All Buddies" now pays for replications as efficiently as possible, starting with the Buddy with the highest GOO balance and ceasing checks once the MicroBuddies™ replication can be afford Our updated documentation with all updates in detail can be found at. MicroBuddies™ fans have an opportunity to participate as a beta tester in Beta 2.0 as long as they purchase a Nano Factory Token prior to the "snapshot" that will take place on November 24 at 9:00 am. Interested gamers are encouraged to join our discord, where additional instructions and information will be provided to beta testers. The Company is also pleased to announce they will be attaching a 0.01 MATIC fee (less than .02 cents USD at the time of posting) to every transaction that creates a new MicroBuddy. Not only will this create another revenue stream for the Company, but it also gives us the ability to automate paying the storage fees associated with images and ensures data permanence in the future. This solves one of the most significant issues affecting the NFT space today. Douglas Adam "Fluxty" Wathen, Crypto and Gaming Director, stated, "Beta 2.0 is the result of taking full advantage of all the amazing gameplay data and feedback we've received from our Nano Factory Token holders since the beta began. The update will greatly improve game balance, useability, security, GOO tokenomics, 3rd party apps support, and more. With the help of our testers, we expect to determine an exact Q4 2021 launch date for MicroBuddies™ as soon as we've verified the update is stable, and I am extremely excited to finally put MicroBuddies' best foot forward for the world to enjoy." About MicroBuddies™ Good Gaming, Inc. is in the final stages of preparation for the mainnet launch of its first-to-market collectible NFT game, MicroBuddies™, where players will be able to collect lovable, self-replicating microbes that passively produce their own in-game currency GOO™. GOO™ can be used to replicate new MicroBuddies™ from existing ones and customize their genome using a strategic artificial selection process. Well-bred MicroBuddies™ will have a high rate of GOO™ production, so players who develop their skills will be able to create greater opportunities for themselves. At the Polygon Mainnet launch of MicroBuddies™, a player will use their special Nano Factory Tokens to synthesize Generation 0 MicroBuddies™ and begin the game. The first 2,500 MicroBuddies™, collectively known as Generation 0, are expected to be the rarest and most scarce set of MicroBuddies™ and what the rest of the game will propagate from. If the Nano Factory Tokens sell out, or a player fails to purchase a Nano Factory Token prior to the launch of the game, the only way to acquire a MicroBuddy and play will be to first purchase one from another player on the secondary market at the fair market value.

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Technologies

WAVE.tv Expands Relationship with FloSports Adding Content from the Popular FloWrestling and FloGrappling Channels to its Sports Media Network

WAVE.tv | November 19, 2021

WAVE.tv, one of the fastest growing sports and entertainment companies on the planet with more than 100 million followers globally, announced today it has expanded its relationship with FloSports, a leading sports streaming and original content platform, further tapping into the company’s popular FloWrestling, FloGrappling and other vertical sports libraries. The agreement enables WAVE.tv to continue delivering FloSports’ ‘best of’ content across all digital platforms, while also creating new programming for its Gen-Z audience utilizing FloSports’ current live programming and historical content archives. FloWrestling is the world's #1 destination for youth, collegiate and senior-level competitive wrestling, and FloGrappling is the leading source for jiu-jitsu fanatics. Content from both platforms consistently ranks among the most-viewed content across WAVE.tv’s sports network, including on HAYMAKERS, WAVE.tv’s home for true fight fans with more than 10 million global followers, up from 2.2 million in January 2021. Since the initial partnership launched, WAVE.tv has created over 30 FloSports specific programming pieces per month on average, achieving over 250 million aggregate views. We are thrilled to continue our collaboration with FloSports to bring the best wrestling and grappling programming in the world to our audience across HAYMAKERS and the broader WAVE.tv network. Our content creation, storytelling, and distribution expertise coupled with FloSports’ desire to leverage their rich library to reach and acquire new customers is the perfect marriage.” Daniel Maas, Senior Vice President, Rights Partnerships, WAVE.tv. “Our relationship with WAVE.tv has been incredibly valuable and wildly exceeded our expectations,” says Sarah Hoffman, Director, Digital Marketing at FloSports. “Utilizing their network has bolstered our brands and our content with an essential audience of sports fans. WAVE.tv is helping us connect and engage with a new generation of sports fanatics and converting them to paying subscribers. We are excited that we are expanding our partnership.” This deal reinforces WAVE.tv’s leadership position as holder of one the largest IP libraries of traditional and nontraditional sports content. WAVE.tv has partnerships in place with more than 115 sports leagues and rights holders for content, including Australian Open, ATP, Bellator MMA, Euroleague, Golden Boy, IMG, ONE Championship, PFL, and Top Rank. The partnership with FloSports specifically includes rights from NCAA Wrestling, USA Wrestling, United World Wrestling, International Brazilian Jiu Jitsu Federation, and many other properties. About FloSports Founded in 2006, FloSports is a subscription video streaming service dedicated to sports, offering live and on-demand access to hundreds of thousands of competition events across 25+ vertical sport categories in the US and abroad. FloSports’ vision is to give underserved sports the love they deserve. With a growing library of more than 300,000 hours of premium content including news, expert commentary, films, documentaries and more, FloSports has established itself as an innovator and leader in sports streaming. Finally, your sport has a home. For more information, please visit: flosports.tv. About WAVE.tv Founded in 2017, Wave Sports + Entertainment is a world class sports and entertainment company serving modern day fans via content, products, and experiences. We obsess over sports, from the mainstream to more, bringing you the coverage, culture, commentary, and community you crave. With over 100 million highly-engaged global followers and a reach of over 500M sports fans monthly, we’ve tapped into something incredibly powerful in record time.

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Google making AR/VR more immersive on consumer devices

Google | June 22, 2020

A team of Google researchers has created a new technology to take the immersive augmented reality (AR) and virtual reality (VR) experiences to a new level. New research shows the ability to record, reconstruct, compress, and deliver high-quality immersive light field videos, lightweight enough to be streamed over regular Wi-Fi. “We’re making this technology practical, bringing us closer to delivering a truly immersive experience to more consumer devices,” said Michael Broxton, Google research scientist. Photos and videos play a huge role in our day-to-day experience on mobile devices, and “we are hoping that someday immersive light field images and videos will play an equally important role in future AR and VR platforms,” he added. Wide field of view scenes can be recorded and played back with the ability to move around within the video after it has been captured, revealing new perspectives. In recent years, the immersive AR/VR field has captured mainstream attention for its promise to give people a truly authentic experience in a simulated environment.

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Industry Market

Good Gaming Inc. Announces Latest Updates For Its NFT Game MicroBuddies™ And The Release Of Its New Beta 2.0

Good Gaming Inc. | November 24, 2021

Good Gaming, Inc. (OTCQB: GMER) (the "Company") is pleased to announce new updates for its first to market blockchain NFT game MicroBuddies™ and the release date for its latest beta testing format, Beta 2.0. The Beta 2.0 version is scheduled to launch on Wednesday, November 24, 2021, at 7:00 PM EST. Pertinent game updates in their respective categories are highlighted below: Global The Company performed a massive trait rework/overhaul to the game. Over 200 traits have now been updated with over a dozen entirely new traits. Mutations that were too common have been reworked, making mutated mutations more exclusive. Divine buddies are now themed. The max Peg value will now be 5. The supply peg is now 5 billion. A Buddy "Lock" has now been added, which will prevent Buddies from interacting with the game in any way. This is a must-have feature for avoiding replication/GOO transfer scams when buying/selling MicroBuddies™ on OpenSea. MAJOR performance improvements have been made to all underlying functions. This update aims to greatly help MetaMask estimate gas fees and make gas limit issues a relic of the past. 3rd Party Support We have added listenable events for all replications, synthesis, extractions, and Apoptosis. Anyone can now call the burn function on their Buddy's GOO. Apoptosis Fixed Apoptosis subtracting 1 GOO instead of granting GOO. Any GOO an Apop'd buddy is holding will be burnt instead of continuing to exist and weigh down the peg value in the dead wallet. There will now be an option to mass Apoptosis all of your Barren buddies with a confirmation screen. Exchange There is now a function to "max out" a Buddy using GOO from all of your MicroBuddies™, which will be extremely useful for fast transfers and GOO consolidation at the replicator & GRC. Using max out will send GOO from MicroBuddies™ in the order you have them sorted. e.g., If you sort by encumbered, you can easily move the GOO from all of your (extraction) encumbered buddies. Extraction Improved overall efficiency of GOO extraction. GOO minted over a MicroBuddies™ max will now be burnt. This will come with a warning in-game. Notifications about extraction encumberment are now consolidated into a single message, rather than spamming your screen. GRC & Replicator "Use All Buddies" now pays for replications as efficiently as possible, starting with the Buddy with the highest GOO balance and ceasing checks once the MicroBuddies™ replication can be afford Our updated documentation with all updates in detail can be found at. MicroBuddies™ fans have an opportunity to participate as a beta tester in Beta 2.0 as long as they purchase a Nano Factory Token prior to the "snapshot" that will take place on November 24 at 9:00 am. Interested gamers are encouraged to join our discord, where additional instructions and information will be provided to beta testers. The Company is also pleased to announce they will be attaching a 0.01 MATIC fee (less than .02 cents USD at the time of posting) to every transaction that creates a new MicroBuddy. Not only will this create another revenue stream for the Company, but it also gives us the ability to automate paying the storage fees associated with images and ensures data permanence in the future. This solves one of the most significant issues affecting the NFT space today. Douglas Adam "Fluxty" Wathen, Crypto and Gaming Director, stated, "Beta 2.0 is the result of taking full advantage of all the amazing gameplay data and feedback we've received from our Nano Factory Token holders since the beta began. The update will greatly improve game balance, useability, security, GOO tokenomics, 3rd party apps support, and more. With the help of our testers, we expect to determine an exact Q4 2021 launch date for MicroBuddies™ as soon as we've verified the update is stable, and I am extremely excited to finally put MicroBuddies' best foot forward for the world to enjoy." About MicroBuddies™ Good Gaming, Inc. is in the final stages of preparation for the mainnet launch of its first-to-market collectible NFT game, MicroBuddies™, where players will be able to collect lovable, self-replicating microbes that passively produce their own in-game currency GOO™. GOO™ can be used to replicate new MicroBuddies™ from existing ones and customize their genome using a strategic artificial selection process. Well-bred MicroBuddies™ will have a high rate of GOO™ production, so players who develop their skills will be able to create greater opportunities for themselves. At the Polygon Mainnet launch of MicroBuddies™, a player will use their special Nano Factory Tokens to synthesize Generation 0 MicroBuddies™ and begin the game. The first 2,500 MicroBuddies™, collectively known as Generation 0, are expected to be the rarest and most scarce set of MicroBuddies™ and what the rest of the game will propagate from. If the Nano Factory Tokens sell out, or a player fails to purchase a Nano Factory Token prior to the launch of the game, the only way to acquire a MicroBuddy and play will be to first purchase one from another player on the secondary market at the fair market value.

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Technologies

WAVE.tv Expands Relationship with FloSports Adding Content from the Popular FloWrestling and FloGrappling Channels to its Sports Media Network

WAVE.tv | November 19, 2021

WAVE.tv, one of the fastest growing sports and entertainment companies on the planet with more than 100 million followers globally, announced today it has expanded its relationship with FloSports, a leading sports streaming and original content platform, further tapping into the company’s popular FloWrestling, FloGrappling and other vertical sports libraries. The agreement enables WAVE.tv to continue delivering FloSports’ ‘best of’ content across all digital platforms, while also creating new programming for its Gen-Z audience utilizing FloSports’ current live programming and historical content archives. FloWrestling is the world's #1 destination for youth, collegiate and senior-level competitive wrestling, and FloGrappling is the leading source for jiu-jitsu fanatics. Content from both platforms consistently ranks among the most-viewed content across WAVE.tv’s sports network, including on HAYMAKERS, WAVE.tv’s home for true fight fans with more than 10 million global followers, up from 2.2 million in January 2021. Since the initial partnership launched, WAVE.tv has created over 30 FloSports specific programming pieces per month on average, achieving over 250 million aggregate views. We are thrilled to continue our collaboration with FloSports to bring the best wrestling and grappling programming in the world to our audience across HAYMAKERS and the broader WAVE.tv network. Our content creation, storytelling, and distribution expertise coupled with FloSports’ desire to leverage their rich library to reach and acquire new customers is the perfect marriage.” Daniel Maas, Senior Vice President, Rights Partnerships, WAVE.tv. “Our relationship with WAVE.tv has been incredibly valuable and wildly exceeded our expectations,” says Sarah Hoffman, Director, Digital Marketing at FloSports. “Utilizing their network has bolstered our brands and our content with an essential audience of sports fans. WAVE.tv is helping us connect and engage with a new generation of sports fanatics and converting them to paying subscribers. We are excited that we are expanding our partnership.” This deal reinforces WAVE.tv’s leadership position as holder of one the largest IP libraries of traditional and nontraditional sports content. WAVE.tv has partnerships in place with more than 115 sports leagues and rights holders for content, including Australian Open, ATP, Bellator MMA, Euroleague, Golden Boy, IMG, ONE Championship, PFL, and Top Rank. The partnership with FloSports specifically includes rights from NCAA Wrestling, USA Wrestling, United World Wrestling, International Brazilian Jiu Jitsu Federation, and many other properties. About FloSports Founded in 2006, FloSports is a subscription video streaming service dedicated to sports, offering live and on-demand access to hundreds of thousands of competition events across 25+ vertical sport categories in the US and abroad. FloSports’ vision is to give underserved sports the love they deserve. With a growing library of more than 300,000 hours of premium content including news, expert commentary, films, documentaries and more, FloSports has established itself as an innovator and leader in sports streaming. Finally, your sport has a home. For more information, please visit: flosports.tv. About WAVE.tv Founded in 2017, Wave Sports + Entertainment is a world class sports and entertainment company serving modern day fans via content, products, and experiences. We obsess over sports, from the mainstream to more, bringing you the coverage, culture, commentary, and community you crave. With over 100 million highly-engaged global followers and a reach of over 500M sports fans monthly, we’ve tapped into something incredibly powerful in record time.

Read More

Google making AR/VR more immersive on consumer devices

Google | June 22, 2020

A team of Google researchers has created a new technology to take the immersive augmented reality (AR) and virtual reality (VR) experiences to a new level. New research shows the ability to record, reconstruct, compress, and deliver high-quality immersive light field videos, lightweight enough to be streamed over regular Wi-Fi. “We’re making this technology practical, bringing us closer to delivering a truly immersive experience to more consumer devices,” said Michael Broxton, Google research scientist. Photos and videos play a huge role in our day-to-day experience on mobile devices, and “we are hoping that someday immersive light field images and videos will play an equally important role in future AR and VR platforms,” he added. Wide field of view scenes can be recorded and played back with the ability to move around within the video after it has been captured, revealing new perspectives. In recent years, the immersive AR/VR field has captured mainstream attention for its promise to give people a truly authentic experience in a simulated environment.

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