How Core Gaming Can Mesh With High-Intensity In VR

November 19, 2018

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When you think about a high-intensity game in VR, what comes to mind? Is it the thought of fighting endlessly against an opponent that takes hundreds of hits to go down? Throwing thousands of punches in rapid succession with nothing but squats to break the repetition? Or perhaps, throwing your arms all willy-nilly like a lightsaber wielding maniac?The standard loops of games like The Thrill of the Fight, BOXVR, and Beat Saber force you to work your body in extremely fast-paced circumstances which induce aerobic exercise at a level similar to what you’d get from a HIIT fitness class at a gym.But they’re also extremely simple, casual games. It stands to wonder if games on Skyrim VR‘s level of depth can ever grant fitness benefits that are perfectly on-par with games on the intensity-level of The Thrill of the Fight.To approach this topic, it’s important to recognize that the amount of player punishment dished out by The Thrill of the Fight, BOXVR, and Beat Saber (on Expert mode) is what makes those games so actively engaged in the first place.

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The Weinstein Company

The Weinstein Company (TWC) is a multimedia production and distribution company launched in October 2005 by Bob and Harvey Weinstein, the brothers who founded Miramax Films in 1979. TWC also encompasses Dimension Films, the genre label founded in 1993 by Bob Weinstein, which has released such popular franchises as SCREAM, SPY KIDS and SCARY MOVIE.

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