How Gaming is Driving the Mass Adoption of Augmented and Virtual Reality

May 7, 2018

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Video game creators have long been eager to bring players into the worlds of games. Throughout the years, new innovations have added 360-degree views of more realistic environments and haptic feedback through controls. Because augmented reality and virtual reality take this a step further and can make the player excited about the world she is in – whether it's the augmented real world or a fictional world – these technologies have become synonymous with gaming.

Spotlight

ID&T

In the early 1990s, after the electronic music phenomenon exploded across Europe, Dutch dance culture was already on a steady rise. The demand for these events were rapidly growing on a vast scale, with young entrepreneurs generating fresh ideas to explore unknown territory and broaden the horizon of dance music culture. Three young friends under the initials of ID&T (Irfan van Ewijk, Duncan Stutterheim, and Theo Lelie) decided it was time to put their dream into action. In 1992, they organized their first large-scale event.

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Spotlight

ID&T

In the early 1990s, after the electronic music phenomenon exploded across Europe, Dutch dance culture was already on a steady rise. The demand for these events were rapidly growing on a vast scale, with young entrepreneurs generating fresh ideas to explore unknown territory and broaden the horizon of dance music culture. Three young friends under the initials of ID&T (Irfan van Ewijk, Duncan Stutterheim, and Theo Lelie) decided it was time to put their dream into action. In 1992, they organized their first large-scale event.

Events