How Jurassic Park Changed Movie Technology

It’s now 25 years since Jurassic Park hit movie theatres, yet it still might not be fully appreciated just to what extent Steven Spielberg’s masterpiece has impacted modern cinema. With huge, technically innovative, movies like Jaws, Raiders of the Lost Ark and E.T under his belt, Spielberg was of course no stranger to the idea of pushing the boundaries of cinematic creativity. But with Jurassic Park he hit new heights by creating a film that still looks modern, still has the wow factor, even a quarter of a century after its release.In a way, Jurassic Park is a generation-spanning movie, placing one foot in the old world of stop-motion animation and another in the thoroughly modern arena of CGI technology. For the former, Spielberg brought in Stan Winston, a maestro of special make-up effects, working on everything from the Terminator and The Thing to Aliens and Edward Scissorhands. His work on the animatronic models for Jurassic Park would win him the 1994 Oscar for Best Visual Effects.

Spotlight

Comprehensive Technical Group

Since first opening our doors in 1991, CTG has led the way in creating and implementing comprehensive technical solutions for media-centric markets. Whether installing state-of-the-art broadcast systems or designing innovative infrastructure for a data network, CTG brings extensive experience, resources, and know-how to everything we do.From system design and training to post-installation support, CTG is a trusted broadcast solutions partner every step of the way. This is how, for over 20 years, we’ve built strong customer relationships and provided customers with best-in-class performance at every level.

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Virtualization

Microsoft’s xCloud game streaming arrives on iOS with some Apple restrictions

Article | June 21, 2021

Microsoft is expanding its Project xCloud service to the iPhone today. The software giant is launching a beta of xCloud through Apple’s TestFlight service, allowing xCloud testers to try the service on an iPhone or iPad. It’s the first time we’ve seen a cloud game streaming service appear on iOS since the days of OnLive — and OnLive’s iOS app wound up in limbo when Apple didn’t approve it. Google’s Stadia and Nvidia’s GeForce Now are still not available on Apple’s devices, either, and neither company has been able to tell us when that might change.

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Solutions, Business

Apple's AR & VR headset may not need external input for orientation & motion detection

Article | July 7, 2022

Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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Technologies, Virtualization

Game On: These Entertainment Stocks Hit New Levels

Article | July 27, 2022

Some Chinese entertainment stocks listed in the U.S. got a boost last week after the People Bank of China (PBOC) said it would pump $173 billion into the economy. Since news of the report from Beijing hit the street, one of the biggest gainers was Chinese gaming giant NetEase Inc. (Nasdaq: NTES) NetEase, a partner of California-based Blizzard Entertainment in China, traded as low as $317.48 per American depositary share within the last couple of weeks, and soared as high as $347.95 apiece last week. NetEase rolled out its international presence in recent years in Japan and North America, lowering its China dependency.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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Spotlight

Comprehensive Technical Group

Since first opening our doors in 1991, CTG has led the way in creating and implementing comprehensive technical solutions for media-centric markets. Whether installing state-of-the-art broadcast systems or designing innovative infrastructure for a data network, CTG brings extensive experience, resources, and know-how to everything we do.From system design and training to post-installation support, CTG is a trusted broadcast solutions partner every step of the way. This is how, for over 20 years, we’ve built strong customer relationships and provided customers with best-in-class performance at every level.

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Applications

ComingSoon Expands Entertainment News Coverage

PR Newswire | October 05, 2023

Evolve Media LLC, a passion-based publisher of some of the most influential internet brands since 1996, announced that its marquee entertainment site ComingSoon is continuing to grow and expand its coverage areas. ComingSoon will expand to new coverage areas, including Bollywood With traffic up 79 percent since April 2023, ComingSoon is expanding in order to continue its rapid growth since a redesign was launched in December 2022. The site is now broadening its entertainment coverage into new areas, including Indian films and television, Korean dramas, reality television, documentaries, and true crime. All of these new verticals will be easily accessible in the site's revamped navigation bar as coverage is rolled out. ComingSoon will also further commit resources to delivering top-notch anime, documentary and horror coverage, which have become key elements of the entertainment site. It will also continue to produce top-quality features and reviews that are just as engaging as they are informative, while also conducting interviews with some of Hollywood's biggest directors and stars. "Our goal is to make ComingSoon a one-stop destination for media consumers all over the world," said Todd Jacobs, Director of Content & Operations at Evolve Media. "With these strategic investments, ComingSoon will exponentially expand their global audience." "Thanks to streaming, we've seen entertainment around the globe become pop culture phenomenons," said Tyler Treese, Frontpage Editorial Manager of Evolve Media's Entertainment and Gaming Division. "International hits like Squid Game and Jawan have shown that Korea and India are producing incredible content, while anime continues to grow in popularity. We'll finally be able to cover these areas with the news coverage they deserve, and help fans figure out the next show to binge or what film to invite their friends over to watch." About Evolve Media, LLC Evolve Media is a premium publisher of leading enthusiast destinations for influential men and women. Leveraging proprietary advertising and publishing technologies, as well as hundreds of talented content professionals, Evolve Media offers premium and engaging content to its readers, while offering marketers the tools needed to execute custom, content-led marketing solutions that reach its audience of over 78 million people globally each month.

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Technologies

Wildbrain Announces Agreement To Acquire House Of Cool, A Leader In Pre-Production Capabilities For Premium Animated Series And Movies

WildBrain | April 03, 2023

WildBrain Ltd., a global leader in kids' and family entertainment, has signed an agreement to acquire House of Cool, one of the top pre-production companies in the global animation industry. A strategic extension of WildBrain's focus on creative excellence, the acquisition significantly expands and enhances the Company's pre-production capabilities for premium animated series, specials and features. Under the agreement, WildBrain will acquire full ownership of House of Cool. Closing consideration for the acquisition will consist of $15.5 million, with $10.25 million through the issuance of 4,479,406 WildBrain shares (the "Share Consideration") and $5.25 million in cash (less any debt existing on closing and subject to customary working capital adjustments and holdbacks). Additionally, there is an earn-out of up to $6 million based on collection of tax credits earned up to closing. Toronto-based House of Cool is a highly regarded industry leader in pre-production, an essential early planning stage in the life of a feature or series during which the story is developed and creative choices are made to establish the look, feel, style and pacing of a project, creating the blueprint for the launch of full production. Bringing their deep experience and creative expertise, House of Cool executives and co-founders, Wes Lui and Ricardo Curtis, will be joining the WildBrain Studios senior management team in the newly created roles of Co-General Managers of House of Cool, reporting to Josh Scherba, President of WildBrain, who heads up the Company's content and studio business. Josh Scherba stated: "This acquisition is an investment in creative excellence. House of Cool is recognized as one of the very best pre-production companies in the global animation industry. We're delighted to welcome Wes, Ricardo and their team on board at WildBrain, a combination of talent that will immediately broaden and deepen our collective creative strengths. Their expertise is highly complementary to our existing business, expanding and enhancing our pre-production capabilities, not only for WildBrain's proprietary content but also for third-party projects. The acquisition also establishes a new entry point for IP owners to engage with WildBrain's 360-degree offering across production, distribution and consumer products licensing." Wes Lui said: "House of Cool's mission is simple: bring audiences together through the artful telling of unique stories. WildBrain shares our enthusiasm for storytelling, and from the moment they first approached us, we were ecstatic about combining forces and leveraging their 360-degree approach and our expertise in story and preproduction to develop, produce and distribute premium content. We will also further be able to offer more top-level creative services for all our clients." Ricardo Curtis added: "As a fiercely independent operator for the last two decades, it would require something special for House of Cool to join another studio. WildBrain is that special. WildBrain has industry-leading expertise in production, distribution and licensing, and its reach on multiple platforms greatly expands our ability and scope to connect with audiences. Mixed with their deep catalogue of properties—many I grew up with—hitching House of Cool's wagon to WildBrain allows us to collaborate in previously unavailable ways on the premium content we are known for." Collaborating closely with WildBrain's award-winning animation studio in Vancouver, House of Cool will maintain operations at its Toronto facility, where their team of pre-production experts will be joining the Company. Adding House of Cool more than doubles WildBrain's pre-production capacity, building on its existing pre-production team of approximately 80 based in Vancouver. The House of Cool brand, which is widely recognized and respected in the animation industry, will be maintained as a distinct identity under the WildBrain banner. Founded in 2004, House of Cool has worked with top studios, platforms and IP owners across the industry on some of today's most recognizable animated features and series for kids and families as well as other demographics. They have worked on over 20 theatrical films, which have grossed over US $6.23 billion of box office receipts, providing a variety of pre-production services, including storyboarding; conceptual and visual development; character, environment and prop design; and the creation of animatic test videos. Notable past feature projects include Despicable Me for Illumination; The Angry Birds franchise for Rovio and Sony Pictures Animation; and The Peanuts Movie, Ferdinand, and the Ice Age and Rio franchises for 20th Century Fox and Blue Sky Studios. Notable series include What if…? for Marvel Studios; Gravity Falls for Disney; Maya and the Three, The Magician's Elephant, Trollhunters, and Dragons: Race to the Edge for Dreamworks and Netflix; and Pretzel and the Puppies for HarperCollins Productions and Apple TV+. About WildBrain At WildBrain we inspire imaginations to run wild, engaging kids and families everywhere with great content and beloved brands. With approximately 13,000 half-hours of filmed entertainment in our library—one of the world's most extensive—we are home to such treasured franchises as Peanuts, Teletubbies, Strawberry Shortcake, Yo Gabba Gabba!, Caillou, Inspector Gadget and Degrassi. Our integrated, in-house capabilities spanning production, distribution and licensing set us apart as a unique independent player in the industry, managing IP across its entire lifecycle, from concept to content to consumer products. At our state-of-the-art animation studio in Vancouver, we produce award-winning, fan-favourite series, such as The Snoopy Show; Snoopy in Space; Sonic Prime; Chip and Potato; Strawberry Shortcake: Berry in the Big City; Carmen Sandiego; Go, Dog. Go! and many more. Enjoyed in more than 150 countries and on over 500 streaming platforms and telecasters, our content is everywhere kids and families view entertainment. WildBrain Spark, our AVOD network, has garnered over one trillion minutes of watch time on YouTube, offering one of the largest selections of kids' content on that platform. Our leading consumer-products and location-based entertainment agency, WildBrain CPLG, represents our owned and partner properties in every major territory worldwide. Our television group owns and operates some of Canada's most-viewed family entertainment channels.

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Elon Musk's Space X and Tom Cruise Planning to Shoot a Movie in Space. Is It True?

Tesla | May 18, 2020

If this movie does eventually go into production, it will be the first feature film that has ever been produced in space, which means that this will be a history-making career move for both Musk and Cruise. And not only will his company, Space X leave the planet to make a movie, but they will be taking Tom Cruise with them. The founder and CEO of Tesla used a combination of technology and innovative design to create the first all-electric car that was able to drive over 200 miles on a single charge. Elon Musk is known around the world for being the genius who revolutionized the automotive industry. The founder and CEO of Tesla used a combination of technology and innovative design to create the first all-electric car that was able to drive over 200 miles on a single charge. Not only is Musk dominating the automotive market, but since 2002, he has also made great accomplishments with space exploration. In addition to vehicles and space exploration, Musk is rumored to expand his already impressive resume to include film production as well. Recently, rumors surfaced that suggested that Musk will soon be filming a movie from space. And not only will his company, Space X leave the planet to make a movie, but they will be taking Tom Cruise with them. Musk is a South African-born billionaire who created several multi-million-dollar businesses. Growing up, Musk was always interested in computers. When he was just 12 years old, he created his first computer game called Blastar. When he was 17 years old, Musk moved to Canada with his mother where he obtained his Canadian citizenship. After graduating from high school, he moved to America to attend the University of Pennsylvania where he graduated with a degree in economics and physics. Learn more: THE QUEST IS THE SECOND GENERATION OF VR. YOU CHARGE IT UP, STICK IT ON AND IT’S GREAT . “ Page Six reports Cruise is planning on teaming up with Musk’s company, Space X, and NASA to film a narrative movie from space. Production is currently in the very early stages and so far, they have not signed with any studios yet." ~ Page Six In 1995, Musk created his first online business called Zip2, which was basically an online city directory. A few years later, he sold that business for $307 million. He then used that money to create another company called X.com (which later became PayPal) that he ended up selling for an impressive 1$.5 billion. In 2002, Musk launched his third company called Space Exploration Technologies Corporation, also known as Space X. According to the Space X website, Musk created this company with the hopes of enabling “humans to become a spacefaring civilization and a multi-planet species by building a self-sustaining city on Mars.” “ Space X leave the planet to make a movie, but they will be taking Tom Cruise with them. So, is Tom Cruise really planning on making a movie from space? Here is what we know.“ In 2008, Space X created the first privately-owned rocket, called Falcon 1, that was able to successfully orbit the Earth. Soon, Musk was signing a contract with NASA that allowed Space X vehicles to transport supplies to the International Space Station. For the next few years, Space X continued to create different rockets for various space exploration missions. Page Six reports Cruise is planning on teaming up with Musk’s company, Space X, and NASA to film a narrative movie from space. Production is currently in the very early stages and so far, they have not signed with any studios yet. However, if this movie does eventually go into production, it will be the first feature film that has ever been produced in space, which means that this will be a history-making career move for both Musk and Cruise. Cruise started acting when he was just a teenager. He starred in his first film, entitled Endless Love in 1981 and almost instantly, became a teen heartthrob. His career really took off in 1983 when he starred in the iconic movie Risky Business, and for the next three decades, his popularity has continued to grow. In 1996, he became known around the world as IMF agent Ethan Hunt, when he starred in the hit action film series Mission Impossible. After starring in five different Mission Impossible sequels, this arguably became one of his most iconic roles. To date, there are six movies in the series and a seventh an eighth installment are expected to come out sometime in 2021 and 2022. NASA has since confirmed the rumors. A NASA official said Cruise wants to film a movie onboard the International Space Station. Learn more: MICROSOFT RESEARCH’S VROOM COMBINES LIFE-SIZED AR AVATARS WITH ROBOTS .

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Applications

ComingSoon Expands Entertainment News Coverage

PR Newswire | October 05, 2023

Evolve Media LLC, a passion-based publisher of some of the most influential internet brands since 1996, announced that its marquee entertainment site ComingSoon is continuing to grow and expand its coverage areas. ComingSoon will expand to new coverage areas, including Bollywood With traffic up 79 percent since April 2023, ComingSoon is expanding in order to continue its rapid growth since a redesign was launched in December 2022. The site is now broadening its entertainment coverage into new areas, including Indian films and television, Korean dramas, reality television, documentaries, and true crime. All of these new verticals will be easily accessible in the site's revamped navigation bar as coverage is rolled out. ComingSoon will also further commit resources to delivering top-notch anime, documentary and horror coverage, which have become key elements of the entertainment site. It will also continue to produce top-quality features and reviews that are just as engaging as they are informative, while also conducting interviews with some of Hollywood's biggest directors and stars. "Our goal is to make ComingSoon a one-stop destination for media consumers all over the world," said Todd Jacobs, Director of Content & Operations at Evolve Media. "With these strategic investments, ComingSoon will exponentially expand their global audience." "Thanks to streaming, we've seen entertainment around the globe become pop culture phenomenons," said Tyler Treese, Frontpage Editorial Manager of Evolve Media's Entertainment and Gaming Division. "International hits like Squid Game and Jawan have shown that Korea and India are producing incredible content, while anime continues to grow in popularity. We'll finally be able to cover these areas with the news coverage they deserve, and help fans figure out the next show to binge or what film to invite their friends over to watch." About Evolve Media, LLC Evolve Media is a premium publisher of leading enthusiast destinations for influential men and women. Leveraging proprietary advertising and publishing technologies, as well as hundreds of talented content professionals, Evolve Media offers premium and engaging content to its readers, while offering marketers the tools needed to execute custom, content-led marketing solutions that reach its audience of over 78 million people globally each month.

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Technologies

Wildbrain Announces Agreement To Acquire House Of Cool, A Leader In Pre-Production Capabilities For Premium Animated Series And Movies

WildBrain | April 03, 2023

WildBrain Ltd., a global leader in kids' and family entertainment, has signed an agreement to acquire House of Cool, one of the top pre-production companies in the global animation industry. A strategic extension of WildBrain's focus on creative excellence, the acquisition significantly expands and enhances the Company's pre-production capabilities for premium animated series, specials and features. Under the agreement, WildBrain will acquire full ownership of House of Cool. Closing consideration for the acquisition will consist of $15.5 million, with $10.25 million through the issuance of 4,479,406 WildBrain shares (the "Share Consideration") and $5.25 million in cash (less any debt existing on closing and subject to customary working capital adjustments and holdbacks). Additionally, there is an earn-out of up to $6 million based on collection of tax credits earned up to closing. Toronto-based House of Cool is a highly regarded industry leader in pre-production, an essential early planning stage in the life of a feature or series during which the story is developed and creative choices are made to establish the look, feel, style and pacing of a project, creating the blueprint for the launch of full production. Bringing their deep experience and creative expertise, House of Cool executives and co-founders, Wes Lui and Ricardo Curtis, will be joining the WildBrain Studios senior management team in the newly created roles of Co-General Managers of House of Cool, reporting to Josh Scherba, President of WildBrain, who heads up the Company's content and studio business. Josh Scherba stated: "This acquisition is an investment in creative excellence. House of Cool is recognized as one of the very best pre-production companies in the global animation industry. We're delighted to welcome Wes, Ricardo and their team on board at WildBrain, a combination of talent that will immediately broaden and deepen our collective creative strengths. Their expertise is highly complementary to our existing business, expanding and enhancing our pre-production capabilities, not only for WildBrain's proprietary content but also for third-party projects. The acquisition also establishes a new entry point for IP owners to engage with WildBrain's 360-degree offering across production, distribution and consumer products licensing." Wes Lui said: "House of Cool's mission is simple: bring audiences together through the artful telling of unique stories. WildBrain shares our enthusiasm for storytelling, and from the moment they first approached us, we were ecstatic about combining forces and leveraging their 360-degree approach and our expertise in story and preproduction to develop, produce and distribute premium content. We will also further be able to offer more top-level creative services for all our clients." Ricardo Curtis added: "As a fiercely independent operator for the last two decades, it would require something special for House of Cool to join another studio. WildBrain is that special. WildBrain has industry-leading expertise in production, distribution and licensing, and its reach on multiple platforms greatly expands our ability and scope to connect with audiences. Mixed with their deep catalogue of properties—many I grew up with—hitching House of Cool's wagon to WildBrain allows us to collaborate in previously unavailable ways on the premium content we are known for." Collaborating closely with WildBrain's award-winning animation studio in Vancouver, House of Cool will maintain operations at its Toronto facility, where their team of pre-production experts will be joining the Company. Adding House of Cool more than doubles WildBrain's pre-production capacity, building on its existing pre-production team of approximately 80 based in Vancouver. The House of Cool brand, which is widely recognized and respected in the animation industry, will be maintained as a distinct identity under the WildBrain banner. Founded in 2004, House of Cool has worked with top studios, platforms and IP owners across the industry on some of today's most recognizable animated features and series for kids and families as well as other demographics. They have worked on over 20 theatrical films, which have grossed over US $6.23 billion of box office receipts, providing a variety of pre-production services, including storyboarding; conceptual and visual development; character, environment and prop design; and the creation of animatic test videos. Notable past feature projects include Despicable Me for Illumination; The Angry Birds franchise for Rovio and Sony Pictures Animation; and The Peanuts Movie, Ferdinand, and the Ice Age and Rio franchises for 20th Century Fox and Blue Sky Studios. Notable series include What if…? for Marvel Studios; Gravity Falls for Disney; Maya and the Three, The Magician's Elephant, Trollhunters, and Dragons: Race to the Edge for Dreamworks and Netflix; and Pretzel and the Puppies for HarperCollins Productions and Apple TV+. About WildBrain At WildBrain we inspire imaginations to run wild, engaging kids and families everywhere with great content and beloved brands. With approximately 13,000 half-hours of filmed entertainment in our library—one of the world's most extensive—we are home to such treasured franchises as Peanuts, Teletubbies, Strawberry Shortcake, Yo Gabba Gabba!, Caillou, Inspector Gadget and Degrassi. Our integrated, in-house capabilities spanning production, distribution and licensing set us apart as a unique independent player in the industry, managing IP across its entire lifecycle, from concept to content to consumer products. At our state-of-the-art animation studio in Vancouver, we produce award-winning, fan-favourite series, such as The Snoopy Show; Snoopy in Space; Sonic Prime; Chip and Potato; Strawberry Shortcake: Berry in the Big City; Carmen Sandiego; Go, Dog. Go! and many more. Enjoyed in more than 150 countries and on over 500 streaming platforms and telecasters, our content is everywhere kids and families view entertainment. WildBrain Spark, our AVOD network, has garnered over one trillion minutes of watch time on YouTube, offering one of the largest selections of kids' content on that platform. Our leading consumer-products and location-based entertainment agency, WildBrain CPLG, represents our owned and partner properties in every major territory worldwide. Our television group owns and operates some of Canada's most-viewed family entertainment channels.

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Elon Musk's Space X and Tom Cruise Planning to Shoot a Movie in Space. Is It True?

Tesla | May 18, 2020

If this movie does eventually go into production, it will be the first feature film that has ever been produced in space, which means that this will be a history-making career move for both Musk and Cruise. And not only will his company, Space X leave the planet to make a movie, but they will be taking Tom Cruise with them. The founder and CEO of Tesla used a combination of technology and innovative design to create the first all-electric car that was able to drive over 200 miles on a single charge. Elon Musk is known around the world for being the genius who revolutionized the automotive industry. The founder and CEO of Tesla used a combination of technology and innovative design to create the first all-electric car that was able to drive over 200 miles on a single charge. Not only is Musk dominating the automotive market, but since 2002, he has also made great accomplishments with space exploration. In addition to vehicles and space exploration, Musk is rumored to expand his already impressive resume to include film production as well. Recently, rumors surfaced that suggested that Musk will soon be filming a movie from space. And not only will his company, Space X leave the planet to make a movie, but they will be taking Tom Cruise with them. Musk is a South African-born billionaire who created several multi-million-dollar businesses. Growing up, Musk was always interested in computers. When he was just 12 years old, he created his first computer game called Blastar. When he was 17 years old, Musk moved to Canada with his mother where he obtained his Canadian citizenship. After graduating from high school, he moved to America to attend the University of Pennsylvania where he graduated with a degree in economics and physics. Learn more: THE QUEST IS THE SECOND GENERATION OF VR. YOU CHARGE IT UP, STICK IT ON AND IT’S GREAT . “ Page Six reports Cruise is planning on teaming up with Musk’s company, Space X, and NASA to film a narrative movie from space. Production is currently in the very early stages and so far, they have not signed with any studios yet." ~ Page Six In 1995, Musk created his first online business called Zip2, which was basically an online city directory. A few years later, he sold that business for $307 million. He then used that money to create another company called X.com (which later became PayPal) that he ended up selling for an impressive 1$.5 billion. In 2002, Musk launched his third company called Space Exploration Technologies Corporation, also known as Space X. According to the Space X website, Musk created this company with the hopes of enabling “humans to become a spacefaring civilization and a multi-planet species by building a self-sustaining city on Mars.” “ Space X leave the planet to make a movie, but they will be taking Tom Cruise with them. So, is Tom Cruise really planning on making a movie from space? Here is what we know.“ In 2008, Space X created the first privately-owned rocket, called Falcon 1, that was able to successfully orbit the Earth. Soon, Musk was signing a contract with NASA that allowed Space X vehicles to transport supplies to the International Space Station. For the next few years, Space X continued to create different rockets for various space exploration missions. Page Six reports Cruise is planning on teaming up with Musk’s company, Space X, and NASA to film a narrative movie from space. Production is currently in the very early stages and so far, they have not signed with any studios yet. However, if this movie does eventually go into production, it will be the first feature film that has ever been produced in space, which means that this will be a history-making career move for both Musk and Cruise. Cruise started acting when he was just a teenager. He starred in his first film, entitled Endless Love in 1981 and almost instantly, became a teen heartthrob. His career really took off in 1983 when he starred in the iconic movie Risky Business, and for the next three decades, his popularity has continued to grow. In 1996, he became known around the world as IMF agent Ethan Hunt, when he starred in the hit action film series Mission Impossible. After starring in five different Mission Impossible sequels, this arguably became one of his most iconic roles. To date, there are six movies in the series and a seventh an eighth installment are expected to come out sometime in 2021 and 2022. NASA has since confirmed the rumors. A NASA official said Cruise wants to film a movie onboard the International Space Station. Learn more: MICROSOFT RESEARCH’S VROOM COMBINES LIFE-SIZED AR AVATARS WITH ROBOTS .

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