How Much Do eSports Players Make in 2019?

| October 15, 2019

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There's no doubt about it - global eSports revenues are rising dramatically in 2019, up 27% compared to 2018, according to Newzoo, a gaming industry analysis company. Popular leagues are taking the industry by storm like League of Legends, Counter-Strike: Global Offensive and Fortnite leading the way. Additionally, major global brands like Coca-Cola (KO - Get Report) , T-Mobile (TMUS - Get Report) and Toyota (TM - Get Report) , among others, are investing hundreds of millions of dollars in sponsorship money. With plenty of cash flowing into the picture, how do eSports teams and players earn money? Primarily, through capitalistic means that any American would recognize: Cash prizes. There is no shortage of prize money available to eSports gaming participants, with single-game cash earnings up to $200,000. Some high-level competitions, like Dota 2 International, earns $10 million to the competition's winning team.

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Channel Cross Border ("CCB"​) is an Asian American video news network delivering multilingual programming online and OTT globally. Our vision is to be the leading source of content to the underserved Asian American community by delivering news and information that is relatable and powerful.

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Ongoing transitions in gaming industry

Article | January 19, 2021

The gaming industry is continuously evolving with current transitions derived from VR/AR, blockchain, 5G and cloud computing. The aim of this transition is to fulfill requirements of gamers such as reducing the cost of gaming, developing more immersive experience, converting tools bought in games as transferable assets, enabling gamers to play graphic intensive games on low cost devices. Currently popular games are on the go to create augmented reality versions to be played on AR headsets with their mobile phones. The google stadia platform(a platform where graphic intensive games run in data centers and gamers can play them via web browsers) has also enabled the gaming industry to eliminate the computing limitations imposed by running games in mobile devices. The only barrier in coupling both technologies to have the best of both worlds is low bandwidth of 4G which will soon be expanded when 5G rolls out in the market. TRANSITIONS IN GAMING INDUSTRY The real time game play is currently not possible for games running in data centers and being rendered on web browsers of a gamer’s device as there is latency in reflecting the character’s action on the press of a button. Such a transition will eliminate the need for highly expensive gaming consoles which has been curbing the growth rate of the gaming industry. One more concern from gamers that’s being a barrier in revenue generation for the gaming industry is that the weapons, power packs, kits and tool kits bought in any game are simply virtual and become useless when they are done with the game. The idea to buy such time bound utility becomes insensible for players. So, now the gaming industry is evaluating the option to register these buyouts in games on blockchain which can later be used as a non tangible asset by players to trade easily. The gaming theory that’s getting popularised these days will eventually leverage the AR and VR technology to transform the education industry. The idea to provide customers with user manuals running in augmented reality that can enable a non trained worker to operate the machine is also booming. Solidworks by 3Dplm is one such tool that’s heading in this direction. The transitions mentioned above are quite exciting and the way gaming industry and mentioned technologies are evolving we can expect to get our hands on such exciting gaming technology soon too at a fraction of current costs.

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Should You Buy A PSVR In 2020?

Article | April 16, 2020

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Article | May 17, 2021

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3 Myths of the Cloud Vs. Console Gaming War

Article | February 18, 2020

In today's world, where companies from Microsoft (NASDAQ:MSFT) to Alphabet are jumping into cloud gaming with both feet, is this the end of the traditional console? In a word, no. Mobile gaming has been a fast-growing part of the gaming market, yet it didn't spell the end of traditional consoles. In the same way, cloud gaming services may take a portion of the market, but they won't take over the industry, as some analysts assume.

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Channel Cross Border ("CCB"​)

Channel Cross Border ("CCB"​) is an Asian American video news network delivering multilingual programming online and OTT globally. Our vision is to be the leading source of content to the underserved Asian American community by delivering news and information that is relatable and powerful.

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