How Technology is transforming the online gaming industry

November 16, 2019

Remember the time where we had to put up with games with poor graphics and slow pace merely for the sake of entertainment? We surely have evolved a lot from that age with technology improving leaps and bounds thereby giving us access to a realistic gaming experience. These days people get easy access to games with high-end graphics thus giving them a complete gaming experience. With new technological advancements, the landscape and dynamics of the gaming industry have completely changed.

Spotlight

Aboriginal Peoples Television Network

APTN is the first national Aboriginal television network in the world with programming by, for and about Aboriginal Peoples, to share with all Canadians and viewers around the world.Its launch on September 1, 1999 represented a significant milestone for Aboriginal Canada -- for the first time in broadcast history, First Nations, Inuit and Métis Peoples have the opportunity to share their stories with all of Canada through a national television network dedicated to Aboriginal programming. Through documentaries, news magazines, dramas, entertainment specials, children’s series, cooking shows and education programs, APTN offers all Canadians a window into the remarkably diverse worlds of Indigenous Peoples in Canada and throughout the world.

OTHER ARTICLES

The Quest Is The Second Generation Of VR. You Charge It Up, Stick It On And It’s Great

Article | April 11, 2020

Ever since the adoption of VR gaming to the gaming market, it sure has seen upheavals—disruption by significant players in the industry like PSVR, Rift, and the Vive. PSVR has been the best-selling VR headset ever since its launch, selling over 5 million units on December 31st, 2020. While these numbers portray PSVR as successful, its hardware is lacking behind, and still, no sign of upgrades has been hinted by Sony. Speaking of which, a lot of gamers have long been waiting for a hardware upgrade or a hardware sequel—PSVR 2—from Sony, but very little or nothing has been said on this matter.

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Is Microsoft moving Windows Mixed Reality VR/AR towards consumers?

Article | April 15, 2020

Recently, Bill Stillwell of Xbox fame left the gaming division to join Windows Mixed Reality, to work on "world-class consumer AR/VR experiences in the Microsoft ecosystem." Interesting. For a couple of years, Microsoft couldn't resist demonstrating its unprecedented HoloLens augmented reality tech at every single event, it felt like, using Minecraft and other random Xbox properties to showcase the potential therein. Fast forward five years to 2020 and HoloLens remains firmly in the realm of big business and the military, powering next-generation training, awareness, and productivity solutions.

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MEDIA AND BROADCASTING

Hi-Res audio: It’s all about a maturing market

Article | May 21, 2021

Music streaming contrasts sharply with video streaming. While the video marketplace is characterised by unique catalogues, a variety of pricing and diverse value propositions music streaming services are all at their core fundamentally the same product. When the market was in its hyper-growth phase and there were enough new users to go around, it did not matter too much that the streaming services only had branding, curation and interface to differentiate themselves from each other. Now that we are approaching a slowdown in the high-revenue developed markets, more is needed. Which is where Hi-Res comes in.

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VR Headsets of the Future Might Be Made With Mirrors?

Article | June 4, 2020

Do you get headaches or feel nauseous while using VR headsets? About 20% of people do. Even if VR headsets don’t cause you physical discomfort, you might feel that your virtual worlds seem flat..That’s because they are flat. VR headsets using close-to-eye displays rely on lenses. While a lot of cool technology goes into them, they really work a lot like television or computer screens. Advancements like eye-tracking and autofocus try to fix these problems. But, they’ll never work. At least not according to Doug Magyari. Magyari and Immy, his company based in Troy, Michigan, believe that they have the solution: VR headsets that don’t use lenses.

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Spotlight

Aboriginal Peoples Television Network

APTN is the first national Aboriginal television network in the world with programming by, for and about Aboriginal Peoples, to share with all Canadians and viewers around the world.Its launch on September 1, 1999 represented a significant milestone for Aboriginal Canada -- for the first time in broadcast history, First Nations, Inuit and Métis Peoples have the opportunity to share their stories with all of Canada through a national television network dedicated to Aboriginal programming. Through documentaries, news magazines, dramas, entertainment specials, children’s series, cooking shows and education programs, APTN offers all Canadians a window into the remarkably diverse worlds of Indigenous Peoples in Canada and throughout the world.

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