How VR will influence eSports industry: motion capture, haptic feedback, biometrics

February 27, 2018

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eSports takes a significant part in entertainment industry. The article covers the essential issues how it changes under the influence of virtual reality technology. In the previous articles we covered VR entertainment industry and placed special emphasis on location based entertainment.Here is eSports definition. eSports is a kind of competitive activity and special practice of preparing for competitions based on video games, where the game provides an interaction environment for control objects, providing equal conditions for an one-on-one or team vs. team competition.

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Rush Sport & Entertainment

Rush develops commercially robust innovative partnerships for brands in sport and entertainment that excite customers and accelerate business growth in both developed and emerging markets. Our expertise is worldwide, with a strong competency in Asia. We support regional brands to expand their global reach, and assist multinational companies to quickly establish their presence in booming consumer markets.

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Spotlight

Rush Sport & Entertainment

Rush develops commercially robust innovative partnerships for brands in sport and entertainment that excite customers and accelerate business growth in both developed and emerging markets. Our expertise is worldwide, with a strong competency in Asia. We support regional brands to expand their global reach, and assist multinational companies to quickly establish their presence in booming consumer markets.

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