HTC Vive Headsets Lineup Explained: Should You Wait For Cosmos?

HTC’s line-up of VR headsets is steadily growing. What’s the difference between the Vive and Vive Focus? What’s the Vive Cosmos? Which should you buy? Read on for our rundown of the current Vive line-up.Vive is a room scale VR headset powered by your gaming PC. At $499 it’s the most affordable headset in HTC’s lineup. It comes with two fully tracked controllers.The Vive cannot operate without a gaming PC, and won’t work on most laptops. It comes with two SteamVR “Lighthouse” base stations which must be set up in your room for positional tracking.Originally released in 2016 for $799, the OG Vive remains today as HTC’s entry level PC VR option.

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MGA Entertainment

MGA Entertainment, a consumer entertainment products company headquartered in Van Nuys, California, manufactures innovative lines of proprietary and licensed products including toys and games, dolls, consumer electronics, home décor, stationery and sporting goods.

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Technologies, Business

FILM PRODUCERS FLIP BARGAINING TABLE WITH UNIONIZING EFFORT

Article | August 3, 2022

Movie producers often find themselves negotiating with talent and crew members, and/or their production union representatives, over pay and benefits. But a group of 108 producers flipped the script Thursday in announcing they were looking to form a union of their own.Higher minimum pay and health benefits were cited as the two major reasons. While the group, called the Producers Union, boasts some heavy hitters such as Chris Moore (Manchester by the Sea) and Rebecca Green (It Follows), they made it clear that the traditional image of a Hollywood producer is misleading. Many are just getting by, project to project, looking for a breakout hit to up their quote. According to a survey released this year, 41% of producers made less than $25,000 in the pre-pandemic boom times of 2019. The Producers Union has developed a constitution with provisions for dues and diversity initiatives, with the aim of eventually negotiating a collective bargaining agreement with distributors and other film financiers. Previous efforts by producers to unionize have been thwarted by the courts and the National Labor Relations Board, according to Variety, as the NLRB saw them as supervisors and employers – which creates a high barrier to organizing.

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Technologies, Virtualization

Live Sports TV Executive Predictions: Cloud-Based Production Is the Future

Article | July 27, 2022

As we all start to come out of the pandemic and its effects, we see distributed workflows being the normal standard of operations more and more. Distributed workflows go hand in hand with cloud production where we are not dependent on a physical rack room of gear. Due to the chip shortages, we are definitely seeing in the audio industry an acceleration in software designed solutions. More and more solutions are going to depend on common computing infrastructure in order to handle the ever increasing demand of products that just simply cannot be manufactured. This change is only going to strengthen the move to the cloud and the distributed workflow in audio and video production. Working with cloud-based production brings so much more flexibility to the table. Flexibility in design, flexibility in costs, and flexibility in staffing. With the distributed workflow model, we simplify so many of our logistics for an event. We will see more opportunities where we can use our best talent for the position multiple times a week instead of wasting a day or two traveling to a site. The bigger part of all of this change is the higher quality of life our employees can enjoy. We made this change to a distributed workflow almost 5 years ago and it has resulted in happier employees along with more productivity. The pandemic accelerated the process to the masses. Cloud workflows along with distributed workers where possible are here to stay.

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Business

Games video creators can help attract new audiences to esports, if rights holders empower them to

Article | July 11, 2022

Those who have been following MIDiA’s games coverage for a while will have seen our posts about the growth problem of esports and suggestions around putting focus on the entertainment angle, rather than just on the sports angle, in order to most effectively capitalise on the opportunity. We have known for a while that esports viewers are only a subset of the broader games-related video viewing audience.We also know that esports audiences enjoy live entertainment in general, more so than many other entertainment consumer segments. MIDiA’s Q1 2021 consumer survey enabled us to dive deeper into how this opportunity can be approached. As a part of our upcoming Esports Viewer Dossier 2021 update, we have looked at the esports viewers, in comparison to consumers who say they watch games-related videos but not esports. The former represents the current state of play, while the latter represents esports’ potential audience growth opportunity.

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4 Stocks To Buy To Invest in Virtual Reality

Article | June 13, 2020

The virtual reality market has been hailed as the "next big thing" for decades, but VR has repeatedly disappointed consumers with mediocre hardware products and software experiences. But in recent years, a wave of refined devices narrowed the gap between consumer expectations and reality. The VR market's future has yet to be written, but investors who believe in this budding market should consider buying these four tech stocks. Sony's PlayStation VR is the best-selling VR headset in the world with over 5 million shipments since its launch in October 2016. That only represents a sliver of Sony's installed base of 110 million PS4s, but that foothold has encouraged developers to produce more stand-alone VR games and add-on experiences for PS4 games.

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MGA Entertainment

MGA Entertainment, a consumer entertainment products company headquartered in Van Nuys, California, manufactures innovative lines of proprietary and licensed products including toys and games, dolls, consumer electronics, home décor, stationery and sporting goods.

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HTC Vive Pro Starter Kit Now Available To Pre-Order In UK

vrfocus | January 25, 2019

Launched last year during CES, the HTC Vive Pro upgraded the original headset with better resolution and the Deluxe Audio Strap already built-in. To begin with, just the headset was available then HTC Vive confused things by releasing a ‘starter kit’ in North America, while European customers got the ‘full kit’. Today, just to even things out a little, the HTC Vive Pro Starter Kit has now been made available for pre-ordering in the UK.The HTC Vive Pro Starter Kit is retailing for £1,119 GBP, coming complete with a Vive Pro headset, two Lighthouse base stations 1.0, two controllers 1.0 and the link box. You’ll also get a free 2-month Viveport trial subscription to start you off. The official website doesn’t say when shipping will begin, but it does list everything as ‘in stock’, so customers will likely get a date when completing the transaction.For comparison, the HTC Vive Pro Full Kit which has been available on the site for a while now retails for £1,299, and comes with two Lighthouse base stations 2.0, ideal for much larger installations such as location-based entertainment (LBE) centres. The kit also comes with some snazzy blue controllers to match the headset. Currently, the HTC Vive Pro Full Kit is out of stock on the official UK website.HTC Vive has yet to confirm when or if the HTC Vive Pro Full Kit will be made available in other territories such as North America.

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HTC Vive Pro Eye hands-on: Gaze into VR’s future with foveated rendering

Venturebeat | January 10, 2019

Unexpectedly announced at an early CES 2019 media event, HTC’s latest and highest-end VR headset is the Vive Pro Eye — an upgraded version of the already premium Vive Pro with integrated eye-tracking hardware. The eye tracking can be leveraged for in-app controls, analysis of user attention during training sessions, and foveated rendering.If you’re not already familiar with foveated rendering, it’s about to be a big deal for VR. Cameras inside a headset precisely and quickly track the position of your pupils, enabling the GPU to know where it needs to focus its rendering resources — and where it can skimp. One Vive Pro Eye developer said that with foveated rendering the GPU was saving 30 percent of its power over standard rendering, performance that can be saved to conserve energy or used to increase detail within the area viewed by the pupil.The technology would be ideal for high-resolution gaming, but Vive Pro Eye is specifically being marketed at enterprise customers, and HTC suggests the still-unconfirmed price will be another step up from Vive Pro. Most gamers aren’t willing to pay extra for the standard Vive Pro, so game developers won’t likely make eye-tracking games for the Vive Pro Eye.

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HTC���s Prototype Vive Focus Controllers Look Strangely Familiar

VRFocus | January 11, 2019

When it comes to designing a controller for a virtual reality (VR) head-mount display (HMD) which features inside-out tracking, there’s one design that’s proven to be almost universal. If you follow VR news with any regularity you’ll know what this design looks like. Commercially seen for the first time in conjunction with Windows Mixed Reality (WMR) headsets, at CES 2019 this week VRFocus came across the prototype pair of controllers for HTC’s standalone headset, Vive Focus.Vive Focus is the company’s standalone headset that’s currently only available in China. While the headset has 6 degrees of freedom (6DoF), the supplied controller is only 3DoF – much like the Oculus Go controller.But HTC Vive has been working on a 6DoF version, which AMD had on demonstration with an HTC Vive Focus to showcase its ReLive livestreaming technology.

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HTC Vive Pro Starter Kit Now Available To Pre-Order In UK

vrfocus | January 25, 2019

Launched last year during CES, the HTC Vive Pro upgraded the original headset with better resolution and the Deluxe Audio Strap already built-in. To begin with, just the headset was available then HTC Vive confused things by releasing a ‘starter kit’ in North America, while European customers got the ‘full kit’. Today, just to even things out a little, the HTC Vive Pro Starter Kit has now been made available for pre-ordering in the UK.The HTC Vive Pro Starter Kit is retailing for £1,119 GBP, coming complete with a Vive Pro headset, two Lighthouse base stations 1.0, two controllers 1.0 and the link box. You’ll also get a free 2-month Viveport trial subscription to start you off. The official website doesn’t say when shipping will begin, but it does list everything as ‘in stock’, so customers will likely get a date when completing the transaction.For comparison, the HTC Vive Pro Full Kit which has been available on the site for a while now retails for £1,299, and comes with two Lighthouse base stations 2.0, ideal for much larger installations such as location-based entertainment (LBE) centres. The kit also comes with some snazzy blue controllers to match the headset. Currently, the HTC Vive Pro Full Kit is out of stock on the official UK website.HTC Vive has yet to confirm when or if the HTC Vive Pro Full Kit will be made available in other territories such as North America.

Read More

HTC Vive Pro Eye hands-on: Gaze into VR’s future with foveated rendering

Venturebeat | January 10, 2019

Unexpectedly announced at an early CES 2019 media event, HTC’s latest and highest-end VR headset is the Vive Pro Eye — an upgraded version of the already premium Vive Pro with integrated eye-tracking hardware. The eye tracking can be leveraged for in-app controls, analysis of user attention during training sessions, and foveated rendering.If you’re not already familiar with foveated rendering, it’s about to be a big deal for VR. Cameras inside a headset precisely and quickly track the position of your pupils, enabling the GPU to know where it needs to focus its rendering resources — and where it can skimp. One Vive Pro Eye developer said that with foveated rendering the GPU was saving 30 percent of its power over standard rendering, performance that can be saved to conserve energy or used to increase detail within the area viewed by the pupil.The technology would be ideal for high-resolution gaming, but Vive Pro Eye is specifically being marketed at enterprise customers, and HTC suggests the still-unconfirmed price will be another step up from Vive Pro. Most gamers aren’t willing to pay extra for the standard Vive Pro, so game developers won’t likely make eye-tracking games for the Vive Pro Eye.

Read More

HTC���s Prototype Vive Focus Controllers Look Strangely Familiar

VRFocus | January 11, 2019

When it comes to designing a controller for a virtual reality (VR) head-mount display (HMD) which features inside-out tracking, there’s one design that’s proven to be almost universal. If you follow VR news with any regularity you’ll know what this design looks like. Commercially seen for the first time in conjunction with Windows Mixed Reality (WMR) headsets, at CES 2019 this week VRFocus came across the prototype pair of controllers for HTC’s standalone headset, Vive Focus.Vive Focus is the company’s standalone headset that’s currently only available in China. While the headset has 6 degrees of freedom (6DoF), the supplied controller is only 3DoF – much like the Oculus Go controller.But HTC Vive has been working on a 6DoF version, which AMD had on demonstration with an HTC Vive Focus to showcase its ReLive livestreaming technology.

Read More

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