IBM Aspera Streaming for Video with FASPStream for Near-live and Live Video Streaming

February 21, 2018 | 61 views

Live and near-live streaming of broadcast quality video content (10 - 50 Mbps) over IP networks with small start-up delays and glitch-free experiences have traditionally required expensive and specially-provisioned infrastructure. Traditional distribution systems use live satellite feeds from the streaming source or dedicated terrestrial networks with heavy quality of service to ensure low latency and low packet loss rates so as to not degrade the play out quality. In recent years, advances in broadcast quality video compression have also made it possible to distribute lower bit rate versions through web streaming over consumer broadband bandwidths (1-10 Mbps), but even at these bit rates, providers have relied heavily on global content distribution networks (CDNs) to stream the video content from the network edge to the consumer. These CDNs allow the user to take advantage of low round-trip latency and relatively low packet loss rates or a better quality user experience. Note that lower bit rate transcoding does not eliminate the need to ingest a high quality stream to transcoders, which may be remote from the source.

Spotlight

SAG-AFTRA

With national offices in Los Angeles and New York, and local offices nationwide, SAG-AFTRA is the iconic American labor union that represents approximately 160,000 media professionals. Our members are the talented faces and voices that entertain and inform America and the world. They are actors, announcers, broadcasters, journalists, dancers, DJs, news writers, news editors, program hosts, puppeteers, recording artists, singers, stunt performers and voiceover artists.

OTHER ARTICLES

Microsoft’s xCloud game streaming arrives on iOS with some Apple restrictions

Article | February 12, 2020

Microsoft is expanding its Project xCloud service to the iPhone today. The software giant is launching a beta of xCloud through Apple’s TestFlight service, allowing xCloud testers to try the service on an iPhone or iPad. It’s the first time we’ve seen a cloud game streaming service appear on iOS since the days of OnLive — and OnLive’s iOS app wound up in limbo when Apple didn’t approve it. Google’s Stadia and Nvidia’s GeForce Now are still not available on Apple’s devices, either, and neither company has been able to tell us when that might change.

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Apple's AR & VR headset may not need external input for orientation & motion detection

Article | February 11, 2020

Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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Game On: These Entertainment Stocks Hit New Levels

Article | February 10, 2020

Some Chinese entertainment stocks listed in the U.S. got a boost last week after the People Bank of China (PBOC) said it would pump $173 billion into the economy. Since news of the report from Beijing hit the street, one of the biggest gainers was Chinese gaming giant NetEase Inc. (Nasdaq: NTES) NetEase, a partner of California-based Blizzard Entertainment in China, traded as low as $317.48 per American depositary share within the last couple of weeks, and soared as high as $347.95 apiece last week. NetEase rolled out its international presence in recent years in Japan and North America, lowering its China dependency.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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Spotlight

SAG-AFTRA

With national offices in Los Angeles and New York, and local offices nationwide, SAG-AFTRA is the iconic American labor union that represents approximately 160,000 media professionals. Our members are the talented faces and voices that entertain and inform America and the world. They are actors, announcers, broadcasters, journalists, dancers, DJs, news writers, news editors, program hosts, puppeteers, recording artists, singers, stunt performers and voiceover artists.

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Warner Bros hails 5G entertainment potential

mobileworldlive | October 24, 2019

Warner Bros. Entertainment’s chief digital officer spotlighted the growing role of mobile as a means of consuming content, tipping 5G to fan the flames by opening new avenues for users to stream media. During the closing keynote, Thomas Gewecke (pictured, right), said “mobile is becoming an incredibly important platform for video consumption,” not only for short-form content, but increasingly also long-form.

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How Netflix is changing the way we consume entertainment

livemint | December 31, 2018

Recently, at a gathering of friends, during a lull in the conversation, someone asked: “So, what have you been watching lately on Netflix?” And someone else laughed and said: “This is the question that has replaced ‘What have you been reading lately?’”Everyone present subscribed to Netflix and Amazon Prime. Everyone had one or two shows to recommend that they had watched in the last week or two, and the next evening, when my wife and I sat down for our daily entertainment fix, the conversation was: “What was that French serial X was talking about? About that serial killer?” “No, we’ve seen too many serial killers in the last few weeks. Let’s watch that new science-fiction show that Y was recommending.” The conversations would have been similar in the homes of several of my friends.I cannot remember the last time I turned on an Indian television channel for entertainment. It has been video streaming services or over-the-top (OTT) media for the last year-and-a-half, ever since Netflix launched in India.

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Fox Sports details 5G livestreaming trial with AT&T, Ericsson at U.S. Open

FierceVideo | December 10, 2018

Fox Sports and Fox Innovation Lab, alongside AT&T, Ericsson and Intel, are offering up some details on their 5G livestreaming trial from the U.S. Open in June.To demonstrate how use mmWave 5G cellular technology can be used to stream 4K video for nationwide broadcasts in this case a golf tournament AT&T provided the required spectrum; Ericsson provided the 5G network equipment and 4K video encoder and decoder; and Intel supplied its Mobile Trial Platform, working as the 5G modem.“The collaboration with Fox Sports, AT&T and Ericsson to ‘unplug the wires’ at the U.S. Open Golf Tournament and broadcast the golf action on DirecTV is just an example of what can be achieved with mmWave spectrum for extreme capacity and throughput,” said Asha Keddy, vice president and general manager of Next Generation and Standards at Intel, in a statement.For the trial, the companies placed 4K cameras around the green and tee box on the 7th hole of the 2018 U.S. Open at Shinnecock Hills in New York. The objective was to show that 5G could be used to send large 4K video files with no detectible delays (latency) and no degradation to video quality transmitting at very high speeds (throughput).

Read More

Warner Bros hails 5G entertainment potential

mobileworldlive | October 24, 2019

Warner Bros. Entertainment’s chief digital officer spotlighted the growing role of mobile as a means of consuming content, tipping 5G to fan the flames by opening new avenues for users to stream media. During the closing keynote, Thomas Gewecke (pictured, right), said “mobile is becoming an incredibly important platform for video consumption,” not only for short-form content, but increasingly also long-form.

Read More

How Netflix is changing the way we consume entertainment

livemint | December 31, 2018

Recently, at a gathering of friends, during a lull in the conversation, someone asked: “So, what have you been watching lately on Netflix?” And someone else laughed and said: “This is the question that has replaced ‘What have you been reading lately?’”Everyone present subscribed to Netflix and Amazon Prime. Everyone had one or two shows to recommend that they had watched in the last week or two, and the next evening, when my wife and I sat down for our daily entertainment fix, the conversation was: “What was that French serial X was talking about? About that serial killer?” “No, we’ve seen too many serial killers in the last few weeks. Let’s watch that new science-fiction show that Y was recommending.” The conversations would have been similar in the homes of several of my friends.I cannot remember the last time I turned on an Indian television channel for entertainment. It has been video streaming services or over-the-top (OTT) media for the last year-and-a-half, ever since Netflix launched in India.

Read More

Fox Sports details 5G livestreaming trial with AT&T, Ericsson at U.S. Open

FierceVideo | December 10, 2018

Fox Sports and Fox Innovation Lab, alongside AT&T, Ericsson and Intel, are offering up some details on their 5G livestreaming trial from the U.S. Open in June.To demonstrate how use mmWave 5G cellular technology can be used to stream 4K video for nationwide broadcasts in this case a golf tournament AT&T provided the required spectrum; Ericsson provided the 5G network equipment and 4K video encoder and decoder; and Intel supplied its Mobile Trial Platform, working as the 5G modem.“The collaboration with Fox Sports, AT&T and Ericsson to ‘unplug the wires’ at the U.S. Open Golf Tournament and broadcast the golf action on DirecTV is just an example of what can be achieved with mmWave spectrum for extreme capacity and throughput,” said Asha Keddy, vice president and general manager of Next Generation and Standards at Intel, in a statement.For the trial, the companies placed 4K cameras around the green and tee box on the 7th hole of the 2018 U.S. Open at Shinnecock Hills in New York. The objective was to show that 5G could be used to send large 4K video files with no detectible delays (latency) and no degradation to video quality transmitting at very high speeds (throughput).

Read More

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