Increase Viewer Loyalty: Best Practices for Ensuring a Quality OTT Experience

September 14, 2018 | 89 views

The media industry is evolving. As consumers increasingly turn to digital channels for entertainment and information, new opportunities are emerging and there is no place for low-quality video in any streaming business model. Workflow challenges can often cause the No. 1 user management pain point: rebuffering.As broadcasters move to paid services, what can be done to ensure that customers remain loyal and receive the quality they are paying for?Over-the-top (OTT) video does not have the luxury of a closed, private network. There are a few things that can be done to reduce rebuffering when network conditions are unknown or fluctuate.

Spotlight

GROUPE M6

The M6 Group has patiently built up a succession of beautiful stories ... The major asset of the M6 Group: transversely. Innovation, daring and proximity, remain the keys to its strategy and, consequently, its success. Created in 1987 around the M6 channel, the Metropole Television Group has become over the years a powerful multimedia group, offering a wide range of programs, products and services available on the most diverse media: television, Internet, mobile phone ... Second commercial channel of the market, the offer of M6 is completed by W9, TNT's leading channel, and recently 6ter, "television to share".

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TECHNOLOGIES, VIRTUALIZATION

Microsoft’s xCloud game streaming arrives on iOS with some Apple restrictions

Article | July 27, 2022

Microsoft is expanding its Project xCloud service to the iPhone today. The software giant is launching a beta of xCloud through Apple’s TestFlight service, allowing xCloud testers to try the service on an iPhone or iPad. It’s the first time we’ve seen a cloud game streaming service appear on iOS since the days of OnLive — and OnLive’s iOS app wound up in limbo when Apple didn’t approve it. Google’s Stadia and Nvidia’s GeForce Now are still not available on Apple’s devices, either, and neither company has been able to tell us when that might change.

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TECHNOLOGIES, VIRTUALIZATION

Apple's AR & VR headset may not need external input for orientation & motion detection

Article | August 2, 2022

Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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TECHNOLOGIES, BUSINESS

Game On: These Entertainment Stocks Hit New Levels

Article | July 20, 2022

Some Chinese entertainment stocks listed in the U.S. got a boost last week after the People Bank of China (PBOC) said it would pump $173 billion into the economy. Since news of the report from Beijing hit the street, one of the biggest gainers was Chinese gaming giant NetEase Inc. (Nasdaq: NTES) NetEase, a partner of California-based Blizzard Entertainment in China, traded as low as $317.48 per American depositary share within the last couple of weeks, and soared as high as $347.95 apiece last week. NetEase rolled out its international presence in recent years in Japan and North America, lowering its China dependency.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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Spotlight

GROUPE M6

The M6 Group has patiently built up a succession of beautiful stories ... The major asset of the M6 Group: transversely. Innovation, daring and proximity, remain the keys to its strategy and, consequently, its success. Created in 1987 around the M6 channel, the Metropole Television Group has become over the years a powerful multimedia group, offering a wide range of programs, products and services available on the most diverse media: television, Internet, mobile phone ... Second commercial channel of the market, the offer of M6 is completed by W9, TNT's leading channel, and recently 6ter, "television to share".

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Facebook Acquires Cloud Video Gaming Company PlayGiga

thurrott | December 19, 2019

Facebook seems to be working on a new vision for its gaming products. The company may not be a huge player in the gaming industry, but it has invested a ton into its gaming products for years. And now, Facebook has acquired Spanish cloud video gaming company PlayGiga to further expand its gaming efforts. The company confirmed the acquisition to CNBC, though it declined to reveal any details about the acquisition. Facebook was rumored to have acquired PlayGiga last week by Spanish business newspaper Cinco Dias. The acquisition reportedly cost Facebook approximately 70 million euros. PlayGiga previously ran a cloud gaming service in Europe after being founded in 2013, though the company’s service failed to gain any traction. “We are excited to announce that the PlayGiga team is moving on to something new. We are continuing our work in cloud gaming, now with a new mission. We want to thank all of our partners and customers for their support over the years,” PlayGiga said on its website.

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Vitec acquires OTT tech vendor T-21 Technologies

fiercevideo | January 28, 2019

Video encoding and streaming solutions company Vitec is sharpening its focus on OTT products for broadcasters by acquiring OTT tech vendor T-21 Technologies.The companies did not disclose financial terms for the transaction.Kevin Ancelin, founder and CEO of T-21 Technologies, will join Vitec as vice president of worldwide broadcast sales.“The acquisition of T-21 brings Kevin’s 32-year industry experience and knowledge to Vitec as we expand our product and strategy focus on the broadcast market,” said Mark D’Addio, senior vice president at Vitec, in a statement. “His expertise in product and market development will expedite our new product roadmap and sales efforts for leading broadcasters worldwide.”“I look forward to this new chapter and challenge in my career. Vitec’s technology and dedication to the IP video market is unmatched,” said Ancelin in a statement. “With Vitec’s GEN2+ innovation, the MGW Ace portable hardware encoder delivers no visible latency for the most sensitive video quality and low latency applications. As we develop our next generation of products and marketing, with a focus on broadcast applications, GEN2+ will further transform the contribution market.”

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Syncbak launching OTT syndication platform for broadcasters

fiercevideo | January 14, 2019

Livestreaming tech company Syncbak is launching a straight-to-over-the-top syndication marketplace, MarketSync, for television broadcasters.The MarketSync app—which is designed to help broadcasters syndicate, deliver and monetize original content will be part of Syncbak’s existing SBTV platform. The marketplace will allow SBTV uses to license content to fill out their OTT channel programming lineups.SBTV lets local stations build live and on-demand OTT channels in both in their local markets and anywhere else in the U.S. where they have content distribution rights. Channels include news, weather, sports and local live events and original programming from SBTV’s content marketplace.

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Facebook Acquires Cloud Video Gaming Company PlayGiga

thurrott | December 19, 2019

Facebook seems to be working on a new vision for its gaming products. The company may not be a huge player in the gaming industry, but it has invested a ton into its gaming products for years. And now, Facebook has acquired Spanish cloud video gaming company PlayGiga to further expand its gaming efforts. The company confirmed the acquisition to CNBC, though it declined to reveal any details about the acquisition. Facebook was rumored to have acquired PlayGiga last week by Spanish business newspaper Cinco Dias. The acquisition reportedly cost Facebook approximately 70 million euros. PlayGiga previously ran a cloud gaming service in Europe after being founded in 2013, though the company’s service failed to gain any traction. “We are excited to announce that the PlayGiga team is moving on to something new. We are continuing our work in cloud gaming, now with a new mission. We want to thank all of our partners and customers for their support over the years,” PlayGiga said on its website.

Read More

Vitec acquires OTT tech vendor T-21 Technologies

fiercevideo | January 28, 2019

Video encoding and streaming solutions company Vitec is sharpening its focus on OTT products for broadcasters by acquiring OTT tech vendor T-21 Technologies.The companies did not disclose financial terms for the transaction.Kevin Ancelin, founder and CEO of T-21 Technologies, will join Vitec as vice president of worldwide broadcast sales.“The acquisition of T-21 brings Kevin’s 32-year industry experience and knowledge to Vitec as we expand our product and strategy focus on the broadcast market,” said Mark D’Addio, senior vice president at Vitec, in a statement. “His expertise in product and market development will expedite our new product roadmap and sales efforts for leading broadcasters worldwide.”“I look forward to this new chapter and challenge in my career. Vitec’s technology and dedication to the IP video market is unmatched,” said Ancelin in a statement. “With Vitec’s GEN2+ innovation, the MGW Ace portable hardware encoder delivers no visible latency for the most sensitive video quality and low latency applications. As we develop our next generation of products and marketing, with a focus on broadcast applications, GEN2+ will further transform the contribution market.”

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Syncbak launching OTT syndication platform for broadcasters

fiercevideo | January 14, 2019

Livestreaming tech company Syncbak is launching a straight-to-over-the-top syndication marketplace, MarketSync, for television broadcasters.The MarketSync app—which is designed to help broadcasters syndicate, deliver and monetize original content will be part of Syncbak’s existing SBTV platform. The marketplace will allow SBTV uses to license content to fill out their OTT channel programming lineups.SBTV lets local stations build live and on-demand OTT channels in both in their local markets and anywhere else in the U.S. where they have content distribution rights. Channels include news, weather, sports and local live events and original programming from SBTV’s content marketplace.

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