Intel and Ziva Dynamics: Powering the Animation Revolution

September 13, 2018

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Legendary Pictures’ Pacific Rim: Uprising* is a sci-fi action thriller in which giant robots battle giant space creatures, called Kaiju, amidst a sea of destruction. As the much-vaunted sequel to Pacific Rim, this action-packed film was released to wide admiration for its special effects. Creating animated characters like the Kaiju that look realistic is a challenging task, as any visual-effects (VFX) studio will tell you. And considering the sheer size of these creatures, DNEG—the VFX studio in charge of developing the animations for Pacific Rim: Uprising—had some real challenges. Creating any animated creature is a time-consuming process that requires massive amounts of work. Then, having them move in realistic ways presents a whole new set of challenges. Multiply that by the Kaiju characters’ sheer size and any discrepancies come front and center.

 

Spotlight

Funimation (A Group 1200 Media Company)

Founded in 1994 with the acquisition of the hit television series “Dragon Ball Z” from Toei Animation. Since then, Funimation® Entertainment now has more than 300 active titles and has established itself at the leading company for home video sales of Japanese animation in the United States. Funimation manages a full spectrum of rights with its brands including broadcasting, licensing, production, Internet, and home video sales and distribution.

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