Intel and Ziva Dynamics: Powering the Animation Revolution

| September 13, 2018

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Legendary Pictures’ Pacific Rim: Uprising* is a sci-fi action thriller in which giant robots battle giant space creatures, called Kaiju, amidst a sea of destruction. As the much-vaunted sequel to Pacific Rim, this action-packed film was released to wide admiration for its special effects. Creating animated characters like the Kaiju that look realistic is a challenging task, as any visual-effects (VFX) studio will tell you. And considering the sheer size of these creatures, DNEG—the VFX studio in charge of developing the animations for Pacific Rim: Uprising—had some real challenges. Creating any animated creature is a time-consuming process that requires massive amounts of work. Then, having them move in realistic ways presents a whole new set of challenges. Multiply that by the Kaiju characters’ sheer size and any discrepancies come front and center.

 

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Hootenanny

Hootenanny is a boutique post-production company offering services in creative editorial, finishing, graphic design, and visual effects, Hootenanny was founded in 2008 by Liz Tate and Jim Annerino. The core business focus is commercial broadcast post-production across all media platforms including television, web, corporate video, and interactive media.

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