Is Facebook’s Portal the Next Big Thing In AR and VR?

August 27, 2019 | 54 views

Facebook is trying to bring a unique in-calling experience. Facing tough competition from Google Home and Alexa, this Facebook Portal can be a huge distinction for the company. According to the social media giant, the Portal can bring the loved ones as close as if they are in the next room. However, there’s a lot of work to achieve this goal.The Portal lacks in attracting users and hence is struggling to establish itself in the growing AR and VR market. Introduced in October 2018, Portal aims to develop apps to tap into augmented reality experience in video and audio calls.

Spotlight

Universal Audio

Founded in 1958 by recording pioneer Bill Putnam Sr., and refounded in 1999 by James Putnam and Bill Putnam Jr., Universal Audio Inc. is known for its classic hand-built analog hardware, UAD digital signal processing, and UA audio interfaces — worldwide standards in recording, mixing, and mastering audio. Headquartered in Scotts Valley, California, with offices in Los Angeles, Boulder, and Amsterdam, UA is focused on merging the best of vintage analog and modern digital technology, following its rich recording heritage and motto, “Analog Ears. Digital Minds.

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VIRTUALIZATION,MEDIA AND BROADCASTING

Discord: A Novel Medium for B2B Marketing

Article | July 13, 2022

Discord is a real-time chat platform where anyone with a community can interact. Users can talk to others in the community on special channels and get invites to join different servers. Many people prefer to reach out to online customers through social media, but messaging apps like Discord have 20% more monthly active users than traditional social media platforms. (Business Insider) Discord generates revenue through premium subscriptions and game distribution. It does not use advertisements. However, it can help marketers through its community that grows with video, voice, text communication and more. Let us look at how: Helps Build a Moderated Community You can set up a Discord server as a moderated social discussion platform. Create different channels based on your audience’s preference and allow them to bond. And as your community grows, so will the popularity of your business. Word-of-mouth marketing is still very effective. Connects Your Brand with Like-minded Audience You can also meet others who share your interests on various Discord servers. When you know what you're looking for, finding relevant servers is simple. Check with your team members, and your community, and join those groups. There, you'll meet other business owners and pursue collaboration opportunities. Allows Sharing Relevant Industry Content Share your website articles and other industry updates on Discord. You can take the advantage of your employees’ social media presence because they are linked to a single server. They'll spread the word about the articles through other Discord servers and their personal social media accounts. It will assist you in gaining authority among your target audience. Another way to market your company is to post branded memes, GIFs, and funny screenshots. Helps Offer Great Customer Service People expect prompt service, and because Discord delivers messages in real-time, you can address issues as they arise. You can easily send direct messages to members and have private conversations with them. Parting Words Although Discord is primarily a messaging app for individuals, it also has many advantages for B2B marketing. Discord is ideal for community management and true engagement.

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VIRTUALIZATION

B2B Movie Placements: What to Expect?

Article | June 21, 2021

As films evolved into the popular medium that they are today, brands followed suit. They took advantage of a large network of new ways to market, from print media to radio to television. Product placement, a part of branded entertainment marketing, became more common from the 1980s. Today, every moviegoer is familiar – sometimes painfully – with paid product placements. And every marketer has heard commentary on both good and bad B2C product placements. But what about B2B movie placements? Ever heard of those? If you are a B2B enterprise looking to try it out, here are some major differences between B2C and B2B movie placements: Impress the producers Create an enticing pitch for the producers, which can influence them enough to bring them to the creative department. Sell your brand or product to them (indirectly) to help them understand how it will improve the realism of their scene or set. Make them realize how your product or service can help them. Placement isn’t always ‘placement’ Prospective B2B buyers aren’t going to squint their eyes to find your product while watching a movie. However, they might actually remember your brand if you host pre-opening events around the world for them and their families to watch a popular movie. If they enjoy the movie and establish an emotional connection with it, they will definitely think of you while making any kind of purchase decision. Things might not work out No matter how hard you try to show your brand in a good light in a certain scene or situation, sometimes things happen that you can't control or ignore. In such cases, you might have to get all the branding out instead of settling for negative publicity, which could be a viable option for a B2C brand. B2B Movie Placement: A Success Story FLIR, a client of Hollywood Branded, is the leading provider of thermal military camera equipment. It co-starred in one of Warner Brothers' biggest hits of 2018, Rampage. FLIR connected with the right member of the production team and ensured that the brand was pictured in a positive light. FLIR shared its technology with the filmmakers and got advertised to its business customers, mostly film-loving decision-makers, through the movie and the way it was shot. The film earned $427M at the worldwide box office.

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SOLUTIONS,BUSINESS

Branded Entertainment in B2B: Why is it Important?

Article | July 7, 2022

Global B2B companies churn out content pieces such as infographics, case studies, assessments, and other forms of thought leadership content to create brand awareness. But is this content enough to engage the customers and the market? Not really. Marketers like you need to look into branded entertainment to get more customer engagement and brand loyalty. What is Branded Entertainment? Adweek loosely describes “branded entertainment” as any content that starts a positive conversation around a product, service, or set of values. This content builds a story around your product or services, showing it in a positive light and getting the audience to engage in your content as much as a film or a TV show. As opposed to other marketing endeavors, branded entertainment doesn’t focus on your products and their features but on entertaining the audience. Incorporating Branded Entertainment into Your Marketing Strategy Here are some ways to get it done without much hassle: Web Series Original programming, such as web series published on the brand’s social media channels, can help you raise awareness through stories that share your brand’s values instead of directly marketing your product or services. PR Stunts Create social media brand content that is entertaining and exciting enough for the audience to make it viral. Such PR brings positive media attention to your brand and creates mass awareness for your brand or product. Videos Volvo's entertaining video of Van Damme's split stunt on YouTube has 114.5 million views. The video didn't need a call-to-action because it wasn’t to convert leads. Instead, it was meant to showcase a piece of business-use truck technology and get engagement. Podcasting GE used podcasting for advertising twice, once with its show ‘The Message’ and again with its new series ‘LifeAfter.’ Neither show discusses GE's products. Instead, they were "GE-presented" and were received well. Summing It Up People are less likely to comment on or share brand posts directly, but they are more likely to tweet or share them on their Instagram stories. This way you can measure the impact of branded entertainment. B2B marketers should consider branded entertainment as a way to build trust and start conversations between their brands and their audience to get a long-term ROI.

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SOLUTIONS,BUSINESS

Driving ROI of Your B2B Marketing with Entertainment

Article | July 7, 2022

B2B companies are harnessing entertainment to drive their marketing ROI. They are using strategies that meet the changing needs of B2B customers and take advantage of how technology is improving. Let us examine the top five entertainment marketing strategies that can get engagement for your B2B content: On-Demand Content Rules B2B corporate Salesforce recently announced a new streaming service—Salesforce+—that exclusively caters to businesses. If you want to try something like this, you don’t need to create a new streaming platform. Instead, you can use your social media accounts to share unique content that your target audience will find interesting. Presentation Shouldn’t Be a Priority Your B2B audience isn’t any different from the audience that consumes basic TikTok videos, reality TV shows, or YouTube clips that don’t have the best scripts. Any grippingly human content presented on popular channels of entertainment appeals to the viewer and can influence their buying decisions. Harness User-generated Content Harness user-generated content like videos, reviews, and testimonials. When your customer tells your brand’s story or how your brand helped them solve their problems, the content is engaging and authentic for your prospects and influences their purchase decisions. Additionally, such content receives high engagement and improves your brand’s reputation. Relevance Wins Hearts If the content you are producing is entertaining and engaging, addresses the pain points and demands of your target audience, and is timed perfectly to match the dynamic market needs, your prospects might relate to your brand better and avail your product or services. Create Immersive Experiences Through Events With the help of experience experts Boost Experiential, Google created an Event Series to target small businesses in the U.S. They led a nationwide initiative to offer educational seminars and coaching to small businesses. They held events in 50 states and introduced Google’s tools to thousands of business owners. As a result, they have got more than 50, 000 small businesses online. Entertainment Could Be a B2B Trend for 2022 Create valuable, memorable, entertaining, and engaging content addressing customer pain points. Make it available to your target audience through popular channels like streaming sites, social media, webinars, live events and more to get your marketing ROI.

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Spotlight

Universal Audio

Founded in 1958 by recording pioneer Bill Putnam Sr., and refounded in 1999 by James Putnam and Bill Putnam Jr., Universal Audio Inc. is known for its classic hand-built analog hardware, UAD digital signal processing, and UA audio interfaces — worldwide standards in recording, mixing, and mastering audio. Headquartered in Scotts Valley, California, with offices in Los Angeles, Boulder, and Amsterdam, UA is focused on merging the best of vintage analog and modern digital technology, following its rich recording heritage and motto, “Analog Ears. Digital Minds.

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TECHNOLOGIES,BUSINESS

With Investment From The Sandbox and Com2us, MetaWorld Aims to Bring Brand-New Entertainment Experiences to the Web3 Era

The Sandbox | August 10, 2022

Following a round of seed investments by The Sandbox, Com2uS, CRIT Ventures, and Formless Capital, Firefly Games CEO Michael Zhang has announced the formation of a new venture called MetaWorld Entertainment. Key partners in this new metaverse company include The Sandbox, the leading decentralized virtual gaming world and subsidiary of Animoca Brands, and Com2uS, a global multi-content platform leading the way in the blockchain gaming spaceThis announcement of MetaWorld Entertainment's formation comes at a pivotal time in the evolution of the Web3 space. Michael Zhang has described MetaWorld’s vision of Web3 as “the venue for entertainment in the new digital age. The metaverse is where audiences will play, engage, and interact with new levels of immersion, unlike anything we have seen before. Michael, who will serve MetaWorld as its CEO said, “We have the advantage of leveraging great technology and our know-how of creating engaging and meaningful experiences for people. This allows us to think more from the user’s perspective: what meaningful experiences can we bring to them and what value will this give them. MetaWorld Entertainment will be an all-encompassing entertainment company, bringing concerts, events, and games to the global market through metaverse platforms, including The Sandbox. MetaWorld will serve as both a developer and publisher of multiple experiences and games, empowering audiences around the world to interact with the metaverse like never before. MetaWorld will maximize the immersive experience using the support of key partners such as Agora and their real-time audio technology. MetaWorld will also utilize the Web2 game publishing experience of its partners to target a massive gaming audience while using the "play-and-earn" model that offers high-quality and engaging games through which players can also earn virtual currencies. By combining and utilizing its unique gaming resources, platform advantages, and business cooperation in technology and entertainment, MetaWorld plans to bring brand-new play-and-earn entertainment experiences to the Web3 era to drive broader adoption. “The Sandbox is pleased to support the entry of veteran gaming entrepreneur Michael Zhang into the metaverse by establishing his next gaming venture as a metaverse builder studio, We believe he will leverage his experience and team creativity to build fun, engaging, multiplayer games and diversified experiences on The Sandbox platform, starting with Atari games available in Alpha Season 3 and with more brand names soon to be announced.” -Sébastien BORGET, COO and Co-Founder of The Sandbox. Com2uS President Kyu Lee was similarly optimistic, “The next wave of Web3 builders will be more focused on the content and experience that are built on the platforms. Michael and his team have both the strong vision and the track record of working with top tier brands to scale and deliver.” Com2uS has a long history of bullish growth in bleeding edge markets around the world. "Brands are looking for impactful ways to participate in the Web3 ecosystem," said Scott Levy, MetaWorld Advisor and former Managing Director of NBA Asia. "Michael has a proven track record of creating successful content and MetaWorld will become a resource for brands and consumers to meaningfully engage in the metaverse." MetaWorld Entertainment MetaWorld Entertainment, a revolutionary Web3 company to create unique experiences that allows users to engage with Web3 in a completely new and immersive way while enabling the world to connect through entertainment. About The Sandbox The Sandbox, a subsidiary of Animoca Brands, is one of the decentralized virtual worlds that have been fueling the recent growth of virtual real estate demand, having partnered with major IPs and brands including Warner Music Group, Ubisoft, The Rabbids, Gucci Vault, The Walking Dead, Snoop Dogg, Adidas, Deadmau5, Steve Aoki, Richie Hawtin, The Smurfs, Care Bears, Atari, ZEPETO, CryptoKitties, and more. Building on existing The Sandbox IP that has more than 40 million global installs on mobile, The Sandbox metaverse offers players and creators a decentralized and intuitive platform to create immersive 3D worlds and game experiences and to safely store, trade, and monetize their creations. About Com2uS Com2uS is a South Korean mobile and online game development and publishing company established in 1998. Com2uS develops games for Android, iOS, and other platforms, and has been targeting the global market for almost 10 years, even before the introduction of smartphones. Based on their vast pool of know-how gained from their establishment of foreign offices and experience in the NA and EU markets, Com2uS has become a very competitive company. The company's corporate offices are located in the United States, Korea, Japan, and China. In 2007, Com2uS was listed on the Korea Stock Exchange (KOSDAQ: 078340). About Firefly Games Firefly Games excels in development, globalization, and localization for mobile games, with rich experience in game production and distribution. Firefly has cooperated with Hollywood studios to develop many mobile games based on popular IP, including DreamWorks' Universe of Legends, Skydance's Terminator: Dark Fate, and MGA Entertainment's match-three mobile game LoL Surprise! Room Maker, among others. Firefly also represents the North American distribution of Asian mobile games such as My Name is MT2.

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TECHNOLOGIES,MEDIA AND BROADCASTING

FOX First Run Expands Partnership with Interactive Media Platform Partner ACTV8me to Amplify Fall Programming

FOX First Run | August 05, 2022

FOX First Run announced that it is broadening its partnership with media technology provider ACTV8me, to create a unified interactive experience across its all-star lineup "You Bet Your Life" and "Pictionary." The leading mobile ad-tech company will leverage its Sequential QR Code™ (SQR Code™) solution in all 180 new episodes of "You Bet Your Life" and 175 original episodes of "Pictionary," producing a measurable way for sponsors to connect with the audience, while surprising and delighting viewers in real-time at home. Across America's favorite game shows, ACTV8me will display its SQR Code™ to empower marketers to sequentially or randomly serve unique offers, messaging, and enhanced content in a brand-safe environment, all of which can be saved into the native wallet (Apple Pay or Google Pay). This proven solution allows sponsors to effectively measure lead generation and conversions. The SQR Code™ will also power an at-home segment, prompting viewers to play along with an audience question, to win sponsored grand prizes, delivering fun to the whole family. "After a successful collaboration on Season 1 of 'You Bet Your Life', we are proud of our partnership with ACTV8me in scaling across multiple series, as we continue to accelerate the reach of these syndicated shows by infusing interactive elements that improve our audience experience," -Stephen Brown, EVP of Programming and Development, FOX First Run. We are excited to serve more viewers, and optimize cross-screen experiences for premier sponsors and prizing partners," added David Schreff, CEO of ACTV8me. "As we further expand into 'Pictionary' with Jerry O'Connell, we are jointly ushering in a new way for consumers to engage with the iconic board game as it comes to life on the television screen. These FOX First Run's syndicated game shows provide a perfect match for us to inspire full family participation, and enhance the in-show sponsorships together,expressed Brian Shuster, Founder and Chief Innovation Officer of ACTV8me. "By displaying our SQR Code™ solution at pivotal moments, FOX First Run is designing opportunities for viewers to test their knowledge and be rewarded this fall. Tune in this September as "You Bet Your Life" and "Pictionary" premiere on weekdays and weeknights in 192 markets in 98% of the U.S. including FOX Owned & Operated Television stations and on station groups Sinclair, Nexstar, Scripps, Tegna, Meredith, Gray, and others. Check your local listings, or visit https://youbetyourlife.com / and Pictionaryontv.com About FOX FIRST RUN FOX First Run serves as the television syndication arm of FOX Broadcasting Company. FOX Television Stations owns and operates 29 full power broadcast television stations in the U.S. These include stations located in nine of the top ten largest designated market areas, or DMAs, and duopolies in 11 DMAs, including the three largest DMAs (New York, Los Angeles, and Chicago). Of these stations, 18 are affiliated with the FOX Network. In addition to distributing sports, entertainment and syndicated content, our television stations collectively produce nearly 1,000 hours of local news every week. These stations leverage viewer, distributor, and advertiser demand for the FOX Network's national content. About ACTV8me ( www.actv8me.com ) ACTV8me's patented and proprietary media technology enables measurable engagement and attribution across all distributed content. The platform powers an interactive and transactional overlay that linear and streaming media networks, retailers, sports and entertainment venues, digital out-of-home publishers, and brand advertisers leverage across content and ad campaigns, connecting marketing spend to measurable sales outcomes. ACTV8me partners provide consumers with new valuable offers, digital coupons, and unique content, based on their age, gender, location and media consumption behavior, enabling global brands to drive measurable ROI. As a leader in interactive media experiences, including the new breakthrough SQR™ Code (Sequential QR Code), ACTV8me also partners with major television production and content owners to create original content that utilizes the platform's functionality, to unlock new recurring revenue streams.

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SOLUTIONS,BUSINESS

Spurs Sports & Entertainment Selects CommScope to Provide AT&T Center with the Ultimate Mobile Wireless Experience

CommScope | August 03, 2022

CommScope (NASDAQ: COMM) announced it has been selected by Spurs Sports & Entertainment (SS&E) as the provider for its next generation mobile connectivity transformation at AT&T Center, home of the San Antonio Spurs. CommScope’s in-building wireless solutions will deliver dedicated 4G, 5G, and private wireless network access. These solutions will allow fans and concert goers to enjoy an immersive experience while providing operational efficiency for the venue and vendors.With CommScope’s ERA® All-Digital DAS, the AT&T Center will increase its mobile broadband wireless capacity to provide an augmented fan experience utilizing ultra-wideband 5G. This enables fans to enjoy frictionless event-day conveniences such as immersive content, paperless entry, cashless payments, and in-seat ordering with their smartphones. They will also experience low latency interaction when they engage with experiences through the recently launched official Spurs Mobile App. “All these capabilities require venues to provide fast and reliable wireless networks. CommScope is honored to provide our premier ERA DAS platform and CBRS solutions for the Spurs to enable these innovative offerings for their fans at AT&T Center,” -Darla Braun, SVP Sales and Business Development, CommScope. In addition to being selected as the in-building cellular platform for fan facing mobile broadband, SS&E selected CommScope CBRS to provide the AT&T Center with its first private wireless network, dedicated to operations and enhanced security around the arena. This purpose-built private network can easily address a wide range of business-critical operational needs and allows for the addition of digital elements such as smart parking, analytics, security, and crowd management without stressing existing networks. “We are thrilled to have CommScope equip AT&T Center with a high speed and reliable network solution that allows us to realize cost savings while providing an enhanced fan experience,” -Joe Loomis, VP of Finance and Technology, Spurs Sports & Entertainment. CommScope’s ERA increases efficiency by reducing head-end space by as much as 80% over a traditional analog system, all while minimizing network complexity and costs. Not only will AT&T Center be equipped to maximize the “fan experience,” but it will also capitalize environmentally on power, space and cooling savings. ERA DAS provides the arena with the network architecture necessary to deliver a high-speed and seamless experience from beginning to end, while also being flexible enough to adapt to future needs. CommScope’s CBRS portfolio enables organizations to leverage a high capacity and highly secure mission-critical network that is easily deployed and cloud managed. All product names, trademarks and registered trademarks are property of their respective owners. NBA and NBA member team trademarks, logos, identifications, statistics and game-action photographs, video and audio are the exclusive property of NBA Properties, Inc. and may not be used without the prior written consent of NBA Properties, Inc. © 2022 NBA Properties, Inc. all rights reserved. About CommScope: CommScope (NASDAQ: COMM) is pushing the boundaries of technology to create the world’s most advanced wired and wireless networks. Our global team of employees, innovators and technologists empower customers to anticipate what’s next and invent what’s possible. Discover more at www.commscope.com. About Spurs Sports & Entertainment: Spurs Sports & Entertainment (SS&E) is a value-based and community-centric sports and entertainment company that provides premier live and global digital experiences for fans across a portfolio of three teams and two venues – all supported by a passionate staff of more than 1,000 full and part-time employees. SS&E owns and operates the San Antonio Spurs (NBA), Austin Spurs (NBA G League), and San Antonio FC (USL), as well as manages the day-to-day operations of the AT&T Center, Toyota Field and STAR Complex. The SS&E investor group is led by Managing Partner Peter J. Holt. For more information about SS&E, please visit https://www.attcenter.com/connect/sse. About the San Antonio Spurs: The San Antonio Spurs are an American professional basketball team based in San Antonio. The Spurs compete in the National Basketball Association (NBA) as a member of the league’s Western Conference Southwest Division. The team plays its home games at the AT&T Center in San Antonio, TX. For more information about the San Antonio Spurs, please visit https://www.nba.com/spurs/.

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TECHNOLOGIES,BUSINESS

With Investment From The Sandbox and Com2us, MetaWorld Aims to Bring Brand-New Entertainment Experiences to the Web3 Era

The Sandbox | August 10, 2022

Following a round of seed investments by The Sandbox, Com2uS, CRIT Ventures, and Formless Capital, Firefly Games CEO Michael Zhang has announced the formation of a new venture called MetaWorld Entertainment. Key partners in this new metaverse company include The Sandbox, the leading decentralized virtual gaming world and subsidiary of Animoca Brands, and Com2uS, a global multi-content platform leading the way in the blockchain gaming spaceThis announcement of MetaWorld Entertainment's formation comes at a pivotal time in the evolution of the Web3 space. Michael Zhang has described MetaWorld’s vision of Web3 as “the venue for entertainment in the new digital age. The metaverse is where audiences will play, engage, and interact with new levels of immersion, unlike anything we have seen before. Michael, who will serve MetaWorld as its CEO said, “We have the advantage of leveraging great technology and our know-how of creating engaging and meaningful experiences for people. This allows us to think more from the user’s perspective: what meaningful experiences can we bring to them and what value will this give them. MetaWorld Entertainment will be an all-encompassing entertainment company, bringing concerts, events, and games to the global market through metaverse platforms, including The Sandbox. MetaWorld will serve as both a developer and publisher of multiple experiences and games, empowering audiences around the world to interact with the metaverse like never before. MetaWorld will maximize the immersive experience using the support of key partners such as Agora and their real-time audio technology. MetaWorld will also utilize the Web2 game publishing experience of its partners to target a massive gaming audience while using the "play-and-earn" model that offers high-quality and engaging games through which players can also earn virtual currencies. By combining and utilizing its unique gaming resources, platform advantages, and business cooperation in technology and entertainment, MetaWorld plans to bring brand-new play-and-earn entertainment experiences to the Web3 era to drive broader adoption. “The Sandbox is pleased to support the entry of veteran gaming entrepreneur Michael Zhang into the metaverse by establishing his next gaming venture as a metaverse builder studio, We believe he will leverage his experience and team creativity to build fun, engaging, multiplayer games and diversified experiences on The Sandbox platform, starting with Atari games available in Alpha Season 3 and with more brand names soon to be announced.” -Sébastien BORGET, COO and Co-Founder of The Sandbox. Com2uS President Kyu Lee was similarly optimistic, “The next wave of Web3 builders will be more focused on the content and experience that are built on the platforms. Michael and his team have both the strong vision and the track record of working with top tier brands to scale and deliver.” Com2uS has a long history of bullish growth in bleeding edge markets around the world. "Brands are looking for impactful ways to participate in the Web3 ecosystem," said Scott Levy, MetaWorld Advisor and former Managing Director of NBA Asia. "Michael has a proven track record of creating successful content and MetaWorld will become a resource for brands and consumers to meaningfully engage in the metaverse." MetaWorld Entertainment MetaWorld Entertainment, a revolutionary Web3 company to create unique experiences that allows users to engage with Web3 in a completely new and immersive way while enabling the world to connect through entertainment. About The Sandbox The Sandbox, a subsidiary of Animoca Brands, is one of the decentralized virtual worlds that have been fueling the recent growth of virtual real estate demand, having partnered with major IPs and brands including Warner Music Group, Ubisoft, The Rabbids, Gucci Vault, The Walking Dead, Snoop Dogg, Adidas, Deadmau5, Steve Aoki, Richie Hawtin, The Smurfs, Care Bears, Atari, ZEPETO, CryptoKitties, and more. Building on existing The Sandbox IP that has more than 40 million global installs on mobile, The Sandbox metaverse offers players and creators a decentralized and intuitive platform to create immersive 3D worlds and game experiences and to safely store, trade, and monetize their creations. About Com2uS Com2uS is a South Korean mobile and online game development and publishing company established in 1998. Com2uS develops games for Android, iOS, and other platforms, and has been targeting the global market for almost 10 years, even before the introduction of smartphones. Based on their vast pool of know-how gained from their establishment of foreign offices and experience in the NA and EU markets, Com2uS has become a very competitive company. The company's corporate offices are located in the United States, Korea, Japan, and China. In 2007, Com2uS was listed on the Korea Stock Exchange (KOSDAQ: 078340). About Firefly Games Firefly Games excels in development, globalization, and localization for mobile games, with rich experience in game production and distribution. Firefly has cooperated with Hollywood studios to develop many mobile games based on popular IP, including DreamWorks' Universe of Legends, Skydance's Terminator: Dark Fate, and MGA Entertainment's match-three mobile game LoL Surprise! Room Maker, among others. Firefly also represents the North American distribution of Asian mobile games such as My Name is MT2.

Read More

TECHNOLOGIES,MEDIA AND BROADCASTING

FOX First Run Expands Partnership with Interactive Media Platform Partner ACTV8me to Amplify Fall Programming

FOX First Run | August 05, 2022

FOX First Run announced that it is broadening its partnership with media technology provider ACTV8me, to create a unified interactive experience across its all-star lineup "You Bet Your Life" and "Pictionary." The leading mobile ad-tech company will leverage its Sequential QR Code™ (SQR Code™) solution in all 180 new episodes of "You Bet Your Life" and 175 original episodes of "Pictionary," producing a measurable way for sponsors to connect with the audience, while surprising and delighting viewers in real-time at home. Across America's favorite game shows, ACTV8me will display its SQR Code™ to empower marketers to sequentially or randomly serve unique offers, messaging, and enhanced content in a brand-safe environment, all of which can be saved into the native wallet (Apple Pay or Google Pay). This proven solution allows sponsors to effectively measure lead generation and conversions. The SQR Code™ will also power an at-home segment, prompting viewers to play along with an audience question, to win sponsored grand prizes, delivering fun to the whole family. "After a successful collaboration on Season 1 of 'You Bet Your Life', we are proud of our partnership with ACTV8me in scaling across multiple series, as we continue to accelerate the reach of these syndicated shows by infusing interactive elements that improve our audience experience," -Stephen Brown, EVP of Programming and Development, FOX First Run. We are excited to serve more viewers, and optimize cross-screen experiences for premier sponsors and prizing partners," added David Schreff, CEO of ACTV8me. "As we further expand into 'Pictionary' with Jerry O'Connell, we are jointly ushering in a new way for consumers to engage with the iconic board game as it comes to life on the television screen. These FOX First Run's syndicated game shows provide a perfect match for us to inspire full family participation, and enhance the in-show sponsorships together,expressed Brian Shuster, Founder and Chief Innovation Officer of ACTV8me. "By displaying our SQR Code™ solution at pivotal moments, FOX First Run is designing opportunities for viewers to test their knowledge and be rewarded this fall. Tune in this September as "You Bet Your Life" and "Pictionary" premiere on weekdays and weeknights in 192 markets in 98% of the U.S. including FOX Owned & Operated Television stations and on station groups Sinclair, Nexstar, Scripps, Tegna, Meredith, Gray, and others. Check your local listings, or visit https://youbetyourlife.com / and Pictionaryontv.com About FOX FIRST RUN FOX First Run serves as the television syndication arm of FOX Broadcasting Company. FOX Television Stations owns and operates 29 full power broadcast television stations in the U.S. These include stations located in nine of the top ten largest designated market areas, or DMAs, and duopolies in 11 DMAs, including the three largest DMAs (New York, Los Angeles, and Chicago). Of these stations, 18 are affiliated with the FOX Network. In addition to distributing sports, entertainment and syndicated content, our television stations collectively produce nearly 1,000 hours of local news every week. These stations leverage viewer, distributor, and advertiser demand for the FOX Network's national content. About ACTV8me ( www.actv8me.com ) ACTV8me's patented and proprietary media technology enables measurable engagement and attribution across all distributed content. The platform powers an interactive and transactional overlay that linear and streaming media networks, retailers, sports and entertainment venues, digital out-of-home publishers, and brand advertisers leverage across content and ad campaigns, connecting marketing spend to measurable sales outcomes. ACTV8me partners provide consumers with new valuable offers, digital coupons, and unique content, based on their age, gender, location and media consumption behavior, enabling global brands to drive measurable ROI. As a leader in interactive media experiences, including the new breakthrough SQR™ Code (Sequential QR Code), ACTV8me also partners with major television production and content owners to create original content that utilizes the platform's functionality, to unlock new recurring revenue streams.

Read More

SOLUTIONS,BUSINESS

Spurs Sports & Entertainment Selects CommScope to Provide AT&T Center with the Ultimate Mobile Wireless Experience

CommScope | August 03, 2022

CommScope (NASDAQ: COMM) announced it has been selected by Spurs Sports & Entertainment (SS&E) as the provider for its next generation mobile connectivity transformation at AT&T Center, home of the San Antonio Spurs. CommScope’s in-building wireless solutions will deliver dedicated 4G, 5G, and private wireless network access. These solutions will allow fans and concert goers to enjoy an immersive experience while providing operational efficiency for the venue and vendors.With CommScope’s ERA® All-Digital DAS, the AT&T Center will increase its mobile broadband wireless capacity to provide an augmented fan experience utilizing ultra-wideband 5G. This enables fans to enjoy frictionless event-day conveniences such as immersive content, paperless entry, cashless payments, and in-seat ordering with their smartphones. They will also experience low latency interaction when they engage with experiences through the recently launched official Spurs Mobile App. “All these capabilities require venues to provide fast and reliable wireless networks. CommScope is honored to provide our premier ERA DAS platform and CBRS solutions for the Spurs to enable these innovative offerings for their fans at AT&T Center,” -Darla Braun, SVP Sales and Business Development, CommScope. In addition to being selected as the in-building cellular platform for fan facing mobile broadband, SS&E selected CommScope CBRS to provide the AT&T Center with its first private wireless network, dedicated to operations and enhanced security around the arena. This purpose-built private network can easily address a wide range of business-critical operational needs and allows for the addition of digital elements such as smart parking, analytics, security, and crowd management without stressing existing networks. “We are thrilled to have CommScope equip AT&T Center with a high speed and reliable network solution that allows us to realize cost savings while providing an enhanced fan experience,” -Joe Loomis, VP of Finance and Technology, Spurs Sports & Entertainment. CommScope’s ERA increases efficiency by reducing head-end space by as much as 80% over a traditional analog system, all while minimizing network complexity and costs. Not only will AT&T Center be equipped to maximize the “fan experience,” but it will also capitalize environmentally on power, space and cooling savings. ERA DAS provides the arena with the network architecture necessary to deliver a high-speed and seamless experience from beginning to end, while also being flexible enough to adapt to future needs. CommScope’s CBRS portfolio enables organizations to leverage a high capacity and highly secure mission-critical network that is easily deployed and cloud managed. All product names, trademarks and registered trademarks are property of their respective owners. NBA and NBA member team trademarks, logos, identifications, statistics and game-action photographs, video and audio are the exclusive property of NBA Properties, Inc. and may not be used without the prior written consent of NBA Properties, Inc. © 2022 NBA Properties, Inc. all rights reserved. About CommScope: CommScope (NASDAQ: COMM) is pushing the boundaries of technology to create the world’s most advanced wired and wireless networks. Our global team of employees, innovators and technologists empower customers to anticipate what’s next and invent what’s possible. Discover more at www.commscope.com. About Spurs Sports & Entertainment: Spurs Sports & Entertainment (SS&E) is a value-based and community-centric sports and entertainment company that provides premier live and global digital experiences for fans across a portfolio of three teams and two venues – all supported by a passionate staff of more than 1,000 full and part-time employees. SS&E owns and operates the San Antonio Spurs (NBA), Austin Spurs (NBA G League), and San Antonio FC (USL), as well as manages the day-to-day operations of the AT&T Center, Toyota Field and STAR Complex. The SS&E investor group is led by Managing Partner Peter J. Holt. For more information about SS&E, please visit https://www.attcenter.com/connect/sse. About the San Antonio Spurs: The San Antonio Spurs are an American professional basketball team based in San Antonio. The Spurs compete in the National Basketball Association (NBA) as a member of the league’s Western Conference Southwest Division. The team plays its home games at the AT&T Center in San Antonio, TX. For more information about the San Antonio Spurs, please visit https://www.nba.com/spurs/.

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