Japan Should Look to China for Future Streaming Growth

| January 30, 2019

article image
Japan is the world’s second largest recorded music market and accounts for 14% of the global total. However, Japan is not following the wider market path of surging streaming revenues driving overall market growth. Instead, Japanese recorded music revenues fell by 3.3% in 2018 in US dollars terms, in Yen terms it fell by 1.8%.

Spotlight

Sinking Ship Entertainment

We make Emmy nominated, award-winning TV programmes and digital properties. Around the world and at home in Canada, kids and grownups alike have smiled, laughed, learned and played along with our long slate of shows.Playgrounds and puppets! Robots and dinosaurs! Everyday adventures and overseas excursions! Sinking Ship's innovative original programmes reflect the possibility that sits at the centre of every child's heart and mind. With an inimitable sense of fun, warmth and irreverence, Sinking Ship properties celebrate everything that children already know and the experiences they dream about, not to mention all they've yet to learn. Whether it's helping kids to make a difference in their communities or intrepidly explore the wonders of the world, Sinking Ship's programmes promote a positive outlook and an active, engaged approach to life.

OTHER ARTICLES

Player vs. Hacker: Cyberthreats to Gaming Companies and Gamers

Article | March 16, 2020

The video gaming landscape has changed drastically over the past few decades. Some of these changes have led to considerable developments in the cyberthreat landscape as it applies to gaming companies, the games themselves and the user base that enjoys them. Integration of the cloud, mobile apps and social networks, the diversity of games and platforms, the popularity of streaming, and the change in profit models to include loot kits mean that the attack surface is far greater than it has ever been. For this reason, it is important that gaming companies are prepared to defend against threats to their consumers and that gamers understand the types of threats they can face.

Read More

Instagram continues to perform strongly despite inconsistent brand identity

Article | June 30, 2021

Over the last few months Instagram has done its best to capitalise on the latest social media success tactics, often at the cost of its own original user proposition. The photo-sharing app for friends now offers Reels, imitating TikTok’s success. It has rolled out an option to hide Likes, the iconic feature which has characterised social media as a whole since inception. And it now is introducing ‘suggested posts’ to users’ feeds, sorted by topics a profile states they are interested in – potentially putting these ahead of photos and videos shared by profiles they actually follow. Directly mimicking TikTok, this seems to diverge very little in practice from hashtags, which are its original discovery feature. Instead, it seems to want to emulate the usability which younger users are familiar with from TikTok, in order to entice them to increase their Instagram engagement.

Read More

How blockchain is transforming online gaming for players

Article | June 18, 2020

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into their pretend worlds. That's something companies like Polyient Games want to change by registering those purchases using blockchain and transforming the previously one-way transactions into liquid assets which are transferable for cash.

Read More

Game (still) on: How coronavirus is impacting the gaming industry

Article | March 19, 2020

In the wake of the coronavirus outbreak, movie theaters shuttered, Hollywood delayed some of its biggest films indefinitely, numerous productions across movies and TV halted, and virtually every major pop culture event planned for the next couple months either shut down or picked a new date. One might imagine that videogames would be the least affected branch of the entertainment world. Self-isolating in front of the TV screen does pair well with quarantines. While the industry remains one of the few not completely stunted during these uncertain times, the coronavirus has indeed affected players, developers, and studios, both for better and worse.

Read More

Spotlight

Sinking Ship Entertainment

We make Emmy nominated, award-winning TV programmes and digital properties. Around the world and at home in Canada, kids and grownups alike have smiled, laughed, learned and played along with our long slate of shows.Playgrounds and puppets! Robots and dinosaurs! Everyday adventures and overseas excursions! Sinking Ship's innovative original programmes reflect the possibility that sits at the centre of every child's heart and mind. With an inimitable sense of fun, warmth and irreverence, Sinking Ship properties celebrate everything that children already know and the experiences they dream about, not to mention all they've yet to learn. Whether it's helping kids to make a difference in their communities or intrepidly explore the wonders of the world, Sinking Ship's programmes promote a positive outlook and an active, engaged approach to life.

Events