Latest Oculus Unity Integration Expands HTC Vive Support, Improves Rift GPU Performance

| December 27, 2018

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Last month, Facebook added basic support for HTC Vive to the Oculus Unity Integration. In the December release the company expanded that support, as well as reducing the GPU cost of Oculus Rift support.The Rift’s GPU performance improvement in Unity apps has been achieved by making the occlusion mesh culling “more aggressive”. This should free up some GPU time for rendering. However, it comes at the cost of making the editor preview smaller.The latest feature of Oculus Integration to support the HTC Vive (and in theory any SteamVR headet) is OVROverlay. This is the Oculus compositor layers system, sometimes called “TimeWarp layers”. On HTC Vive these layers will be passed to SteamVR’s compositor.CTO John Carmack often espouses the importance of rendering UI & text via TimeWarp layers. He went as far as calling it “the biggest” tip for sharp text in VR. OVROverlay is the way to do this in Unity.

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The Orchard

The Orchard, celebrating 20 years in business, is a pioneering music, film and video distribution company operating in more than 30 global markets. With a holistic approach to sales and marketing combined with industry-leading technology and operations, The Orchard amplifies reach and revenue across hundreds of digital, physical and mobile outlets around the world.

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Spotlight

The Orchard

The Orchard, celebrating 20 years in business, is a pioneering music, film and video distribution company operating in more than 30 global markets. With a holistic approach to sales and marketing combined with industry-leading technology and operations, The Orchard amplifies reach and revenue across hundreds of digital, physical and mobile outlets around the world.

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