Live Video Streaming: How It Works

December 5, 2018 | 203 views

Let’s talk about the process of live video streaming.It starts at the camera. Today’s cameras are digital and can capture images at a stunning 4K resolution (2160p). This resolution requires a very high bitrate to support the “raw” digital video signal coming out of the camera, so cables used to transfer this signal must be able to handle large amounts of data. HDMI or ethernet cables can be used in some cases. But most often, a 4K signal transferred over long distances requires an SDI cable that can manage the bandwidth requirements.Some live streaming is done with a smartphone, but more serious live productions employ additional cameras. Common live productions often use a three-camera studio setup. These cameras, and other video sources, are connected to a switcher that transitions between them. Audio for a production is transferred to a mixer via XLR cables. Generally, the switcher adds the audio from the mixer into the final output signal. It may also include the ability to add graphics, titles, and even animations. The switcher could be hardware, software, or a little of both when capture cards are required.

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FIGHT GLOBE

FIGHT GLOBE is the number one independent distributor of MMA and kickboxing content worldwide.It owns, manages and distributes television media rights and has established an exemplary track record in distributing TV and media rights for sports federations, promoters and rights holders. FIGHT GLOBE represents some of the most popular and influential combat sports events from all over the globe.Annually FIGHT GLOBE distributes over 300 live combat sports programming, ancillary fight sports content and hundreds of hours of archived content to broadcasters, in more than 150 countries across the world reaching 1 billion-plus households and truly is the leading sports entertainment agency to connect combat sports and businesses.

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Microsoft’s xCloud game streaming arrives on iOS with some Apple restrictions

Article | July 11, 2022

Microsoft is expanding its Project xCloud service to the iPhone today. The software giant is launching a beta of xCloud through Apple’s TestFlight service, allowing xCloud testers to try the service on an iPhone or iPad. It’s the first time we’ve seen a cloud game streaming service appear on iOS since the days of OnLive — and OnLive’s iOS app wound up in limbo when Apple didn’t approve it. Google’s Stadia and Nvidia’s GeForce Now are still not available on Apple’s devices, either, and neither company has been able to tell us when that might change.

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Technologies, Business

Apple's AR & VR headset may not need external input for orientation & motion detection

Article | July 20, 2022

Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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Virtualization

Game On: These Entertainment Stocks Hit New Levels

Article | June 21, 2021

Some Chinese entertainment stocks listed in the U.S. got a boost last week after the People Bank of China (PBOC) said it would pump $173 billion into the economy. Since news of the report from Beijing hit the street, one of the biggest gainers was Chinese gaming giant NetEase Inc. (Nasdaq: NTES) NetEase, a partner of California-based Blizzard Entertainment in China, traded as low as $317.48 per American depositary share within the last couple of weeks, and soared as high as $347.95 apiece last week. NetEase rolled out its international presence in recent years in Japan and North America, lowering its China dependency.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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Spotlight

FIGHT GLOBE

FIGHT GLOBE is the number one independent distributor of MMA and kickboxing content worldwide.It owns, manages and distributes television media rights and has established an exemplary track record in distributing TV and media rights for sports federations, promoters and rights holders. FIGHT GLOBE represents some of the most popular and influential combat sports events from all over the globe.Annually FIGHT GLOBE distributes over 300 live combat sports programming, ancillary fight sports content and hundreds of hours of archived content to broadcasters, in more than 150 countries across the world reaching 1 billion-plus households and truly is the leading sports entertainment agency to connect combat sports and businesses.

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sportbusiness | April 23, 2019

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Global In-vehicle Entertainment and Information Systems Market Trend 2019

b2bnewz | April 23, 2019

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