M&E, Tech Execs Provide Tips on How Women Can Step Up Their Networking Game

December 17, 2018

Networking is a crucial part of everybody’s professional career in the media and entertainment (M&E) sector, but women are often at a disadvantage when it comes to networking, in part because of the relatively small number of women in the industry  especially in technical roles.But female executives provided some helpful networking tips to women in the industry and shared some of their success stories Dec. 5, during a Women in Technology: Hollywood (WiTH) workshop panel session called “Your Network is your Net Worth,” held in conjunction with the annual Content Protection Summit, presented by the Content Delivery & Security Association (CDSA).A recent study conducted by university researchers Sofia Bapna and Russell Funk said women had worse networking outcomes than men, meeting 42% fewer new contacts, spending 48% less time talking to them, and adding 25% fewer connections on LinkedIn, according to WiTH.

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Activision Blizzard

Activision Blizzard is the world's most successful standalone interactive entertainment company. Our portfolio includes some of the biggest franchises in all of entertainment, developed by the incredibly talented teams at Activision Publishing, Blizzard Entertainment, King Digital Entertainment, Activision Blizzard Studios, Major League Gaming, and our independent studios, including Toys for Bob, Infinity Ward, Sledgehammer Games and Treyarch. Our central corporate operations provide shared services such as Finance, IT, Sales and Supply Chain, Human Resources and Legal.

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MEDIA AND BROADCASTING

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Article | May 28, 2021

The pandemic changed media consumption.Consumers acquired an extra 12% of entertainment timeand though everything was up, some categories grew much faster than others. One of the biggest gainers was spoken word audio, with podcasts and audiobooks seeing dramatic rises and while music hours grew too, the increase was below 12%, which means that music lost share. In the current entertainment environment of plenty this may be an academic concern, but when life returns to some form of normality (commutes, going out, gyms etc.) some or all of that extra 12% of entertainment time will go, which means that growing by less than the market average could translate into decline.

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VIRTUALIZATION

Applications of Virtual Reality in Healthcare

Article | June 21, 2021

Our healthcare system has never been pit against an enemy such as Covid 19, forcing us to look for innovative solutions that make global healthcare more flexible and future-ready for such disruptions. Global Healthcare is turning to Virtual Reality, which certainly makes for a lucrative prospect for the future. It is helping in better preparing our healthcare systems for pandemics and global health crises, such as the one we face now. And while other industries are jumping on the VR wagon, hospitals, medical institutions, and healthcare tech companies are adapting to VR space equally well.

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MEDIA AND BROADCASTING

Why video streaming needs to stop fighting the last consumer war

Article | May 28, 2021

Video streaming services have achieved mainstream engagement, with binge viewing now eclipsing linear TV viewing as the leading form of TV show consumption. While the digital disruptors may revel in their newfound status as the masters of TV consumption, and the TV and film industry are forced to adapt to this new reality, a subtler shift in mindset needs to occur. Streaming services, led by subscription video on demand (SVOD) hegemon Netflix, still operate in the mindset of having a digital native consumer base. For these streaming incumbents, the success of SVOD still rests upon their ability to appeal to younger consumer bases who have a) grown up in a digital environment, and b) are by definition young and eager for new and constantly evolving consumer experiences. Add to this the post-second world war presumption that popular entertainment should always be youth-centric focused, and streaming is still de-facto a youth-orientated proposition.

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MEDIA AND BROADCASTING

How to Watch Netflix in Virtual Reality

Article | April 20, 2021

Playing virtual reality video games is a blast—but it also takes work. If you simply want to kick back, relax, and experience some mind-bending visuals without thinking too much, why not try watching Netflix in VR? It's ridiculously easy to do, even if you don't have state-of-the-art equipment. There are three primary methods, depending on what kind of device you're working with: fire up the Netflix VR app on Android, set up mirroring with your iPhone, or simply download the Netflix app from your preferred Oculus device. Here's What You'll Need VR headset: No matter your budget, there's a virtual reality option for you. On the pricey end, there are sophisticated VR headsets like the Oculus Quest 2, which starts at $299, and the HTC Vive Pro Eye, which retails for $799. We've included a few other options in the gallery below, too. If you're looking for something less expensive, there's the $99 Google Daydream View system (discontinued, but you can still find them here and there), the Samsung Gear VR headset (which the manufacturer has also discontinued in the U.S., but you can find it on Amazon for $128), and the $25 Google Cardboard viewer (although you may want to purchase an additional head strap for it).

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Spotlight

Activision Blizzard

Activision Blizzard is the world's most successful standalone interactive entertainment company. Our portfolio includes some of the biggest franchises in all of entertainment, developed by the incredibly talented teams at Activision Publishing, Blizzard Entertainment, King Digital Entertainment, Activision Blizzard Studios, Major League Gaming, and our independent studios, including Toys for Bob, Infinity Ward, Sledgehammer Games and Treyarch. Our central corporate operations provide shared services such as Finance, IT, Sales and Supply Chain, Human Resources and Legal.

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