Media & Entertainment Spotlight

| May 27, 2019

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This Media & Entertainment Spotlight discusses the implications of the amendments in ASU 2019-02 for film and television production cost accounting and highlights key accounting issues and potential challenges for media and entertainment (M&E) entities that account for film and television production costs under U.S. GAAP. There have been significant changes within the M&E production and distribution models regarding how media content is produced.

Spotlight

Sacom Mediaworks

Sacom is a leading content company that works to create, distribute and monetize content. It owns 14 content IP’s in 20 languages that reach 80+ countries globally. Sacom’s content library constitutes 1000+ hours of original content in genres ranging from Bollywood, Kollywood, Health & Wellness, Food, Travel, Hollywood, Cricket, Football & Women’s content. Sacom has a proven track record of producing & distributing content, it has successfully distributed around 17,000 hours of content in 15 languages to 40+ platforms in 5 continents. Sacom also owns and manages online platforms that have an aggregated annual traffic of over 100 million page views globally.

OTHER ARTICLES

Game on: How PlayStation 2 changed the entertainment industry forever

Article | March 3, 2020

In December 2000, reports began to circulate within intelligence communities in the United States and Europe of a powerful new technology acquired by Iraqi dictator Saddam Hussein. It would allow Saddam to upgrade his guided missile programme and place many targets in the west within reach, went the whisperings. The name of the technology was the Sony PlayStation 2. Speculation that Saddam was “hoarding” hundreds of box-fresh PS2s in order to harness their extraordinary processing power was eventually debunked. But not before the Pentagon had thoroughly investigated the rumours.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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What's Next for Virtual Reality? An Insider Weighs In

Article | February 23, 2020

Depending on who (and when) you asked, you might have heard virtual reality (VR) described as either "the next big thing" or "dead in the water." The technology generated huge excitement in the lead-up to its major consumer debut, but was quickly written off in some quarters after hardware sales fell short of expectations. The platform now seems to be on the verge of getting its second wind, and momentum has recast claims of the display medium's demise as premature -- but there's still plenty of debate about what comes next.

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Virtual Reality And Blockchain: Match Made In Heaven

Article | March 4, 2020

Having ruled the roost in science-fiction movies, and TV shows over the years, virtual reality (VR) is now an embodiment of reality. While virtual reality has not quite set the world alight yet, its future is promising. Virtual reality could make a difference in several sectors of business, including the likes of education, healthcare, and manufacturing among others. That being said, does virtual reality find application in blockchain technology? Is the coupling of these technologies a viable match? Read on to find out, and learn much more

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Spotlight

Sacom Mediaworks

Sacom is a leading content company that works to create, distribute and monetize content. It owns 14 content IP’s in 20 languages that reach 80+ countries globally. Sacom’s content library constitutes 1000+ hours of original content in genres ranging from Bollywood, Kollywood, Health & Wellness, Food, Travel, Hollywood, Cricket, Football & Women’s content. Sacom has a proven track record of producing & distributing content, it has successfully distributed around 17,000 hours of content in 15 languages to 40+ platforms in 5 continents. Sacom also owns and manages online platforms that have an aggregated annual traffic of over 100 million page views globally.

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