Metadata: The Future of Video from Concept to Consumer

November 20, 2017 | 68 views

Metadata: The Future of Video from Concept to Consumer is a new white paper that shows how metadata and 'open and extensible' platforms are working together to connect video, systems and people in remarkable new ways, and create more value for media assets.

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thatgamecompany

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

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Microsoft’s xCloud game streaming arrives on iOS with some Apple restrictions

Article | February 12, 2020

Microsoft is expanding its Project xCloud service to the iPhone today. The software giant is launching a beta of xCloud through Apple’s TestFlight service, allowing xCloud testers to try the service on an iPhone or iPad. It’s the first time we’ve seen a cloud game streaming service appear on iOS since the days of OnLive — and OnLive’s iOS app wound up in limbo when Apple didn’t approve it. Google’s Stadia and Nvidia’s GeForce Now are still not available on Apple’s devices, either, and neither company has been able to tell us when that might change.

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Apple's AR & VR headset may not need external input for orientation & motion detection

Article | February 11, 2020

Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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Game On: These Entertainment Stocks Hit New Levels

Article | February 10, 2020

Some Chinese entertainment stocks listed in the U.S. got a boost last week after the People Bank of China (PBOC) said it would pump $173 billion into the economy. Since news of the report from Beijing hit the street, one of the biggest gainers was Chinese gaming giant NetEase Inc. (Nasdaq: NTES) NetEase, a partner of California-based Blizzard Entertainment in China, traded as low as $317.48 per American depositary share within the last couple of weeks, and soared as high as $347.95 apiece last week. NetEase rolled out its international presence in recent years in Japan and North America, lowering its China dependency.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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thatgamecompany

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

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Ted Sarandos on How Netflix Predicted the Future of TV

Variety | August 21, 2018

When Ted Sarandos first met with Netflix founder Reed Hastings about working for his start-up online video-rental service in 1999, Hastings laid out his vision for the new recruit.Hastings saw his company’s future as providing streaming video delivered to subscribers via the internet, even though Netflix at the time made its money by mailing DVDs to subscribers across the country.Sarandos, who has been Netflix’s head of content since early 2000, was impressed by the clarity of Hastings’ plans. This was right around the time that music file-sharing service Napster was starting to make headlines and provoke copyright infringement lawsuits. Sarandos took the job with the understanding that Netflix wasn’t going to be strictly a mail-order DVD service for long. But what he couldn’t have known was how profoundly the company’s pioneering efforts would upend the traditional entertainment industry.

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Ted Sarandos on How Netflix Predicted the Future of TV

Variety | August 21, 2018

When Ted Sarandos first met with Netflix founder Reed Hastings about working for his start-up online video-rental service in 1999, Hastings laid out his vision for the new recruit.Hastings saw his company’s future as providing streaming video delivered to subscribers via the internet, even though Netflix at the time made its money by mailing DVDs to subscribers across the country.Sarandos, who has been Netflix’s head of content since early 2000, was impressed by the clarity of Hastings’ plans. This was right around the time that music file-sharing service Napster was starting to make headlines and provoke copyright infringement lawsuits. Sarandos took the job with the understanding that Netflix wasn’t going to be strictly a mail-order DVD service for long. But what he couldn’t have known was how profoundly the company’s pioneering efforts would upend the traditional entertainment industry.

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