More Than 1 Million Steam Users Now Have A VR Headset: Here’s Which Ones

| April 1, 2020

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More Steam users have a VR headset than an RTX 2080 Ti or than use Linux. At current growth, it shouldn’t be long before more Steam users use a VR headset than have a 4K primary monitor. Consumer VR is still a relatively new technology. The Oculus Rift and HTC Vive were released just four years ago, with the latter launching at $800 including controllers. Today you can get a similar experience for $400 or even lower. As hardware gets cheaper and better and more must-have VR games emerge, this percentage should steeply rise throughout this decade.

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SISTIC Singapore

Established in 1991, SISTIC is Singapore’s largest in-house technology ticketing agency and one of the country’s leading e-commerce players. We provide ticketing services and solutions to more than 1,200 events each year, serving the theatre, entertainment, arts and sports events held locally and around the region. We aspire to enrich lives by building a ticketing platform & marketplace that best connects people to entertainment.

OTHER ARTICLES

Which VR headsets can you actually buy at the launch of Half-Life: Alyx?

Article | March 21, 2020

Valve released the Index in 2019. It’s a high-powered, tethered VR headset that relies on Lighthouses to position itself in your playing space, even if you’re sitting down to play. This headset is compatible with older Lighthouse base stations made for the original HTC Vive, so you can save some money if you already own them or can find them for cheap. Valve’s own second-generation base stations have better range, and at $149 per unit, they currently don’t cost much more than the new price for first-generation base stations.

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IDC:AR/VR market will still see eventual growth in 2020

Article | March 23, 2020

AR/VR market will see a 10.5% decline in the first quarter of 2020, followed by a 24.1% decline in the second due to supply chain disruptions caused by the COVID-19 outbreak, according to IDC.However, IDC’s ‘Worldwide Quarterly Augmented and Virtual Reality Headset Tracker’ states that assuming production ramps back up by midyear, a rebound in the second half of 2020 will result in total shipments of nearly 7.1 million units for the year, up 23.6% from 2019. Long-term growth will be strong throughout the forecast period with shipments growing to 76.7 million units in 2024, resulting in a compound annual growth rate (CAGR) of 81.5%.

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Facebook Continues Virtual-Reality Gaming Push With New Acquisition

Article | February 26, 2020

Facebook's Oculus division announced on Tuesday that it acquired Sanzaru Games, a video game company known for working on titles in the Sly Cooper and Spyro the Dragon franchises. Sanzaru also has experience developing virtual-reality (VR) games, having released titles exclusively for Facebook's Oculus platform including VR Sports Challenge and Ripcoil in 2016 and Asgard's Wrath in 2019. Sanzaru was the first developer to partner with Oculus in making games, so it's not surprising to see it become part of the broader Facebook family. Facebook hinted that it would buy additional VR development companies when it acquired Beat Games in November, and additional acquisitions could follow soon after the Sanzaru deal.

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PS5 and Xbox Series X hardware specifications compared

Article | April 1, 2020

We finally know what Microsoft and Sony are bringing to the table inside their next-generation consoles, the Xbox Series X and the PlayStation 5. Earlier this month — during what would have been the week of the 2020 Game Developers Conference, if not for the coronavirus — both companies laid out the full hardware specifications of their respective systems. Now that the specs are available, it’s possible to see how the PS5 and Xbox Series X stack up against each other — as far as the raw numbers go, at least.

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Spotlight

SISTIC Singapore

Established in 1991, SISTIC is Singapore’s largest in-house technology ticketing agency and one of the country’s leading e-commerce players. We provide ticketing services and solutions to more than 1,200 events each year, serving the theatre, entertainment, arts and sports events held locally and around the region. We aspire to enrich lives by building a ticketing platform & marketplace that best connects people to entertainment.

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