Muvi to Present the World’s Fastest Deployable OTT Platform at NAB SHOW 2018

March 13, 2018

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Muvi will present the world’s fastest deployable OTT platform at the NAB Show 2018 from 9-12 April. Muvi’s award-winning OTT platform is the world’s only platform that offers broadcasters, content/media owners and distributors the ability to create, manage, deliver, and monetize ANY content on ANY platform using ANY monetization method, whether advertising, subscription, transaction or a hybrid model.Powered by cutting-edge cloud technology and hosted on Amazon Web Services, Muvi enables content owners to launch own-branded multi-screen video/audio streaming platform offering Live as well as on-demand (VOD) content instantly!

Spotlight

MCM Studios

MCM Studios is a leading independent entertainment production and rights owning company which has taken over the work previously done by our sister company La Raza-Mex Distribution since 1990. Video Home was the channel to get to Spanish speaking audiences until very recently, when TV Movies got a place on their own in our midst.Since 1990, MCM Studios has produced quality films to make a large catalogue of titles in different genres, licensing them for Internet, streaming, VOD, PPV and Pay TV throughout Latin America and the Latino communities in the United States. Amongst our most renowned titles we want to mention Perra Sociedad (Mean Society), Chavos de la Calle (Homeless Kids), Gente Común (Common Folk), María Navajas, El Llanto de Helena (Helena’s Cry), Muñecas Ciegas (Blind Dolls), La Brecha (The Road) and El Padrino de la Boda (The Wedding Bestman). Such movies are representative of different genres that have reached large audiences on different exhibition channels.

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BUSINESS

The rise of the introverted salesperson

Article | May 25, 2021

The shift to virtual selling has upended the status quo for many sales teams across the country and around the world. I firmly believe, as I’ve said before, thatnearly everything can be sold over video— and in many ways the virtual sales process makes it easier for sales reps to connect with customers and build trust.Still, there has been a great deal of resistance, and some organizations have just tried to wait it out, hoping that once COVID passed, they could go back to normal.

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New Doom VR Mod Releasing Soon For Oculus Quest

Article | May 4, 2020

The release will feature 5 sets of VR weapons and a launcher that will allow you to mix and match different Doom mods with ease. There’s support for smooth locomotion and teleport movement options, plus you’ll be able to switch between a couple of different walking speeds for the former. The person behind the mod is DrBeef, who has previously completed a number of well-known Quest ports and VR projects. He was behind the Lambda1VR mod for Oculus Quest, as well as QuakeQuest and many others.

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TECHNOLOGIES

Ongoing transitions in gaming industry

Article | January 19, 2021

The gaming industry is continuously evolving with current transitions derived from VR/AR, blockchain, 5G and cloud computing. The aim of this transition is to fulfill requirements of gamers such as reducing the cost of gaming, developing more immersive experience, converting tools bought in games as transferable assets, enabling gamers to play graphic intensive games on low cost devices. Currently popular games are on the go to create augmented reality versions to be played on AR headsets with their mobile phones. The google stadia platform(a platform where graphic intensive games run in data centers and gamers can play them via web browsers) has also enabled the gaming industry to eliminate the computing limitations imposed by running games in mobile devices. The only barrier in coupling both technologies to have the best of both worlds is low bandwidth of 4G which will soon be expanded when 5G rolls out in the market. TRANSITIONS IN GAMING INDUSTRY The real time game play is currently not possible for games running in data centers and being rendered on web browsers of a gamer’s device as there is latency in reflecting the character’s action on the press of a button. Such a transition will eliminate the need for highly expensive gaming consoles which has been curbing the growth rate of the gaming industry. One more concern from gamers that’s being a barrier in revenue generation for the gaming industry is that the weapons, power packs, kits and tool kits bought in any game are simply virtual and become useless when they are done with the game. The idea to buy such time bound utility becomes insensible for players. So, now the gaming industry is evaluating the option to register these buyouts in games on blockchain which can later be used as a non tangible asset by players to trade easily. The gaming theory that’s getting popularised these days will eventually leverage the AR and VR technology to transform the education industry. The idea to provide customers with user manuals running in augmented reality that can enable a non trained worker to operate the machine is also booming. Solidworks by 3Dplm is one such tool that’s heading in this direction. The transitions mentioned above are quite exciting and the way gaming industry and mentioned technologies are evolving we can expect to get our hands on such exciting gaming technology soon too at a fraction of current costs.

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MEDIA AND BROADCASTING

Why video streaming needs to stop fighting the last consumer war

Article | May 28, 2021

Video streaming services have achieved mainstream engagement, with binge viewing now eclipsing linear TV viewing as the leading form of TV show consumption. While the digital disruptors may revel in their newfound status as the masters of TV consumption, and the TV and film industry are forced to adapt to this new reality, a subtler shift in mindset needs to occur. Streaming services, led by subscription video on demand (SVOD) hegemon Netflix, still operate in the mindset of having a digital native consumer base. For these streaming incumbents, the success of SVOD still rests upon their ability to appeal to younger consumer bases who have a) grown up in a digital environment, and b) are by definition young and eager for new and constantly evolving consumer experiences. Add to this the post-second world war presumption that popular entertainment should always be youth-centric focused, and streaming is still de-facto a youth-orientated proposition.

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Spotlight

MCM Studios

MCM Studios is a leading independent entertainment production and rights owning company which has taken over the work previously done by our sister company La Raza-Mex Distribution since 1990. Video Home was the channel to get to Spanish speaking audiences until very recently, when TV Movies got a place on their own in our midst.Since 1990, MCM Studios has produced quality films to make a large catalogue of titles in different genres, licensing them for Internet, streaming, VOD, PPV and Pay TV throughout Latin America and the Latino communities in the United States. Amongst our most renowned titles we want to mention Perra Sociedad (Mean Society), Chavos de la Calle (Homeless Kids), Gente Común (Common Folk), María Navajas, El Llanto de Helena (Helena’s Cry), Muñecas Ciegas (Blind Dolls), La Brecha (The Road) and El Padrino de la Boda (The Wedding Bestman). Such movies are representative of different genres that have reached large audiences on different exhibition channels.

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