NVIDIA Extends PhysX for High-Fidelity Simulations, Goes Open Source

December 3, 2018

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NVIDIA PhysX, the most popular physics simulation engine on the planet, is going open source.We’re doing this because physics simulation long key to immersive games and entertainment turns out to be more important than we ever thought.Physics simulation dovetails with AI, robotics and computer vision, self-driving vehicles, and high performance computing.It’s foundational for so many different things that we’ve decided to provide it to the world in an open source fashion.

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Entertainment Software Association

ESA offers services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global anti-piracy program, owning and operating E3, and representing video game industry interests in federal and state government relations.

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