Object Storage to Meet the Demands of M&E

February 28, 2017

The resolution at which we view content has increased at a staggering rate in recent years. Whether it’s on the big or small screen, smartphone or tablet…the picture is clearer than ever. From cameras to playback devices, technology improvements across the board have made this possible. The storage capacity required to manage, manipulate and playback content has also increased, but it’s not just about increasing resolutions. Consider the raw uncompressed content that is ingested, the need for several editors or artists to be able to access content at once, and additional copies that need to be stored onsite and offsite for backup/disaster recovery (DR) purposes. You now have an environment that can be quite tedious and expensive to manage and support.

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Main Event Entertainment

Dallas-based Main Event Entertainment is a top destination for people ready to play! Its unique Eat.Bowl.Play. experience features state-of-the-art bowling, multi-level laser tag, high ropes adventure courses, billiards and interactive and virtual video games, with dining experiences ranging from fast-casual to chef-inspired casual and creative cocktails, beer and wine.

OTHER ARTICLES
MEDIA AND BROADCASTING

The productisation of music rights

Article | June 4, 2021

News that New York-based Pershing Square Tontine Holdings is planning to acquire 10% of UMGis the latest in a wave of financial transactions in the music rights space. Alongside this, Believe’s impending IPO has the potential to be one of the biggest things to happen to the independent music sector in some time, and comes as part of a wave of IPOs (e.g.WMG,UMG), SPACs (e.g.Anghami,Reservoir) and no end of catalogue funds and acquisition vehicles. This trend, with good cause, has been referred to as the ‘financialisation of music’ but that only captures part of what is at play here. This is more than simply an influx of capital and debt; financial institutions are now becoming part of the plumbing of the music business, and in turn they are changing the definition of what constitutes success. This shift in objectives and desired outcomes has the potential to rebalance how the music industry operates.

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New Doom VR Mod Releasing Soon For Oculus Quest

Article | May 4, 2020

The release will feature 5 sets of VR weapons and a launcher that will allow you to mix and match different Doom mods with ease. There’s support for smooth locomotion and teleport movement options, plus you’ll be able to switch between a couple of different walking speeds for the former. The person behind the mod is DrBeef, who has previously completed a number of well-known Quest ports and VR projects. He was behind the Lambda1VR mod for Oculus Quest, as well as QuakeQuest and many others.

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Stride Is Mirror’s Edge VR In Everything But Name

Article | April 27, 2020

Ever since the Oculus Rift was first introduced, people have wanted a Mirror’s Edge VR game. Years later, Stride looks to deliver where EA hasn’t. The first footage for Stride, which debuted over the weekend, promises essentially a VR doppelganger of DICE’s beloved series. Players hop between rooftops using parkour, avoiding enemy gunfire and taking opponents down as they go. But while the game sounds similar to Mirror’s Edge, it looks practically identical; bleached-white buildings are peppered with vibrantly-highlighted objects you can use for progression.

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MEDIA AND BROADCASTING

UGC vs. Premium: Is the video valuation bubble big enough to burst?

Article | May 21, 2021

The market disconnect between the proliferation of independent content creators and the consolidation of brand IP into the hands of ever-fewer major players is growing increasingly stark. On the one hand, independent artists are the fastest-growing sector of the music market. User-generated content (UGC) has proved a huge success during lockdown for the likes of TikTok and Roblox. The traditional brand celebrity spokesperson has ceded ground to the influencer, and even they to the micro-influencer. Content proliferation has driven increasingly niche content to niche audiences, finding smaller fan bases to resonate with instead of attempting the now nigh-impossible cut-through to mainstream popularity. This is the paradox of small: the long tail accounts for a growing share of content consumption, but the fractional economics of on-demand environments means that those in the long tail earn too little to be economically sustainable. Access to the means of distribution may have been democratised, but access to meaningful rights income has not.

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Spotlight

Main Event Entertainment

Dallas-based Main Event Entertainment is a top destination for people ready to play! Its unique Eat.Bowl.Play. experience features state-of-the-art bowling, multi-level laser tag, high ropes adventure courses, billiards and interactive and virtual video games, with dining experiences ranging from fast-casual to chef-inspired casual and creative cocktails, beer and wine.

Events