Oculus Go Standalone VR Headset, Accessory And Game Buying Guide

December 25, 2018

Oculus Go is an all-in-one VR headset — it is a “standalone’ with no need for a PC or phone — and it comes with simple 3DoF movement tracking for both the headset and its single hand controller.This means Oculus Go is best used seated and many of the most compelling VR games like Beat Saber and Superhot will never work on this system. Even so, Oculus Go can be quite compelling for private video viewing or for occasional games. Here’s our guide to the headset itself, accessories you might want to think about and the first games and experiences you should buy for the headset if you decide to pick one up.Oculus Go’s $200 pricing was leaked in mid-2017, but the headset was formally revealed at the Oculus Connect 4 VR developer’s conference. The system started shipping in May 2018 starting at $200 in two versions that differ only in storage capacity — either 32 GB or 64GB for around $250.

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Optima Gaming

OptimaMGS, a brand of Sportradar is a group of companies developing and maintaining Gambling and Bookmaking software worldwide for the commercial online and retail gambling industry since 2012.We provide, maintain and support stable, scalable, fast, secure, efficient and modern modular gaming software suite for new and existing commercial public and private bookmakers from small to large sizes worldwide.

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MEDIA AND BROADCASTING

UGC vs. Premium: Is the video valuation bubble big enough to burst?

Article | May 21, 2021

The market disconnect between the proliferation of independent content creators and the consolidation of brand IP into the hands of ever-fewer major players is growing increasingly stark. On the one hand, independent artists are the fastest-growing sector of the music market. User-generated content (UGC) has proved a huge success during lockdown for the likes of TikTok and Roblox. The traditional brand celebrity spokesperson has ceded ground to the influencer, and even they to the micro-influencer. Content proliferation has driven increasingly niche content to niche audiences, finding smaller fan bases to resonate with instead of attempting the now nigh-impossible cut-through to mainstream popularity. This is the paradox of small: the long tail accounts for a growing share of content consumption, but the fractional economics of on-demand environments means that those in the long tail earn too little to be economically sustainable. Access to the means of distribution may have been democratised, but access to meaningful rights income has not.

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TECHNOLOGIES

Ongoing transitions in gaming industry

Article | January 19, 2021

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Microgaming Collaborates With Inspired Entertainment To Enhance Gaming Experience

Article | April 17, 2020

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MEDIA AND BROADCASTING

Music and podcasts are competing for the same time

Article | May 28, 2021

The pandemic changed media consumption.Consumers acquired an extra 12% of entertainment timeand though everything was up, some categories grew much faster than others. One of the biggest gainers was spoken word audio, with podcasts and audiobooks seeing dramatic rises and while music hours grew too, the increase was below 12%, which means that music lost share. In the current entertainment environment of plenty this may be an academic concern, but when life returns to some form of normality (commutes, going out, gyms etc.) some or all of that extra 12% of entertainment time will go, which means that growing by less than the market average could translate into decline.

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Optima Gaming

OptimaMGS, a brand of Sportradar is a group of companies developing and maintaining Gambling and Bookmaking software worldwide for the commercial online and retail gambling industry since 2012.We provide, maintain and support stable, scalable, fast, secure, efficient and modern modular gaming software suite for new and existing commercial public and private bookmakers from small to large sizes worldwide.

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