Oculus Home 2.0 And Dash Exit Beta, Now Rolling Out To All Rift Owners

When the Oculus Rift launched back in mid-2016, its system software and store were criticized for the relative lack of features compared to other platforms and stores (such as Steam). In fact, the software couldn’t even be installed to any hard drive other than the system drive (nor could VR games/apps from Oculus’ store).In the following years, Oculus slowly added the missing features such as custom install folders, ratings & reviews, a wishlist, refunds, and cloud save support. However, the core experience of the “Home” environment and the Rift’s in-VR menu system remained the same until in late 2017 at their Connect 4 conference, when Oculus launched the beta for Rift Core 2.0. Now, Oculus is taking it out of beta and rolling it out to all Rift owners.Oculus Home 2.0 is a total revamp. Instead of the old static environment where the user was locked to one position, Home is now customizable with hundreds of objects and textures. From within VR, the user can spawn and place these objects, or even import their own models from Medium or their PC. It now uses Unreal Engine with dynamic lighting and physically based rendering, which delivers a more realistic look, but with a performance penalty. This extra performance hit has led to complaints from Rift owners on lower end systems, and even the creation of Oculus Homeless, a tool which replaces Home 2.0 with a blank grey room.

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Buddha Jones

A different way to create cool, unique and unexpected work. A different standard of excellence in serving the needs of our clients and co-creators. A different place to work where our innovative team of writers, producers, editors, directors, designers & visionary ninjas unite in bold creativity and mutual respect. Where collaboration and opportunity are family values.

OTHER ARTICLES
Technologies, Virtualization

The rediscovered power of time-seasoned brand equity

Article | August 2, 2022

Discovery CEO David Zaslav has proposed that the new combined Discovery / Warner Media entity will be known as Warner Bros. Discovery. This is a recognition that leveraging brand equity will be crucial for the new-combined entity to successfully compete in the increasingly crowded direct-to-consumer (D2C) video streaming landscape. Zaslav is successfully absorbing a key lesson from Disney+’s meteoric rise to 103.6 million subscribers in less than two years since its launch: leverage deep consumer brand equity for D2C success.

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Technologies, Business

Stride Is Mirror’s Edge VR In Everything But Name

Article | August 3, 2022

Ever since the Oculus Rift was first introduced, people have wanted a Mirror’s Edge VR game. Years later, Stride looks to deliver where EA hasn’t. The first footage for Stride, which debuted over the weekend, promises essentially a VR doppelganger of DICE’s beloved series. Players hop between rooftops using parkour, avoiding enemy gunfire and taking opponents down as they go. But while the game sounds similar to Mirror’s Edge, it looks practically identical; bleached-white buildings are peppered with vibrantly-highlighted objects you can use for progression.

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Technologies, Business

Branded Entertainment in B2B: Why is it Important?

Article | July 20, 2022

Global B2B companies churn out content pieces such as infographics, case studies, assessments, and other forms of thought leadership content to create brand awareness. But is this content enough to engage the customers and the market? Not really. Marketers like you need to look into branded entertainment to get more customer engagement and brand loyalty. What is Branded Entertainment? Adweek loosely describes “branded entertainment” as any content that starts a positive conversation around a product, service, or set of values. This content builds a story around your product or services, showing it in a positive light and getting the audience to engage in your content as much as a film or a TV show. As opposed to other marketing endeavors, branded entertainment doesn’t focus on your products and their features but on entertaining the audience. Incorporating Branded Entertainment into Your Marketing Strategy Here are some ways to get it done without much hassle: Web Series Original programming, such as web series published on the brand’s social media channels, can help you raise awareness through stories that share your brand’s values instead of directly marketing your product or services. PR Stunts Create social media brand content that is entertaining and exciting enough for the audience to make it viral. Such PR brings positive media attention to your brand and creates mass awareness for your brand or product. Videos Volvo's entertaining video of Van Damme's split stunt on YouTube has 114.5 million views. The video didn't need a call-to-action because it wasn’t to convert leads. Instead, it was meant to showcase a piece of business-use truck technology and get engagement. Podcasting GE used podcasting for advertising twice, once with its show ‘The Message’ and again with its new series ‘LifeAfter.’ Neither show discusses GE's products. Instead, they were "GE-presented" and were received well. Summing It Up People are less likely to comment on or share brand posts directly, but they are more likely to tweet or share them on their Instagram stories. This way you can measure the impact of branded entertainment. B2B marketers should consider branded entertainment as a way to build trust and start conversations between their brands and their audience to get a long-term ROI.

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Should You Buy A PSVR In 2020?

Article | April 16, 2020

At 5+ million units sold, Sony’s PlayStation VR (PSVR) is thought to be the most successful VR headset on the market. The kit’s had a great run since launch in 2016, but should you buy a PSVR in 2020? Just under two years ago, we stated that you should “definitely” buy a PSVR in holiday promotions. The price, paired with a growing library of games, made it an easy recommendation. But this industry moves quickly and there are a lot of new factors that complicate the question of if PSVR remains a worthy purchase.

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Spotlight

Buddha Jones

A different way to create cool, unique and unexpected work. A different standard of excellence in serving the needs of our clients and co-creators. A different place to work where our innovative team of writers, producers, editors, directors, designers & visionary ninjas unite in bold creativity and mutual respect. Where collaboration and opportunity are family values.

Related News

Facebook Enhances Oculus Business VR Capabilities

Facebook | June 16, 2020

Facebook’s Oculus Quest recently celebrated its first birthday. During the one year beta period, the company said, demand for VR for immersive training sessions and meetings grew. This is in line with what researchers at IDC found too. According to the firm, over the past few years, the popularity of VR reality tools at work has accelerated. In 2019, shipments of commercial headsets grew by 93 percent year-over-year, and the market’s predicted to grow by 70 percent in 2020. Also this year, IDC said the total worldwide spend on commercial VR could total as much as $7 billion, up from $4.5 billion in 2019. Facebook’s Oculus for Business has played a role in that boom. And during its time in beta, companies found a host of applications for the technology to boost productivity and empower distributed workforces, I’m told by Facebook.

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Silicone Covers For Oculus Quest And Rift S Now Available From VR Cover

Oculus Quest | June 08, 2020

VR Cover just revealed this week that they’ve launched new products for Oculus headsets: silicone covers for both the Oculus Quest and Oculus Rift S. With the rise in popularity of active VR games such as Pistol Whip and Supernatural, in addition to popular games like Beat Saber, sweating in VR is an inevitability for most at this point. Covers like these are crucial steps to maintain cleanliness. If you’re looking for something to purely function as a hygenic barrier on your Quest that keeps it clean and is easy to wash, then the silicone cover could be a great option. We have not tried these ourselves, but have had good experiences with other VR Cover products — that’s why they’re regularly on our lists of best VR accessories.

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Pico Neo 2 Eye hands-on: The 4K, eye tracking, enterprise Oculus Quest

Oculus Quest | June 02, 2020

Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for VR hardware,” I said, “though I expect a lot more innovation over the next year.” Flash forward to today, and the real and virtual worlds have both changed even more than I expected. On the predictable side, some of the aforementioned VR headsets have already fizzled out, and Facebook’s Oculus Quest has won kudos as a standalone VR platform. Unpredictably, the COVID-19 pandemic shut down conferences, offices, and movie theaters, suddenly making VR a viable medium for both social gatherings and entertainment.

Read More

Facebook Enhances Oculus Business VR Capabilities

Facebook | June 16, 2020

Facebook’s Oculus Quest recently celebrated its first birthday. During the one year beta period, the company said, demand for VR for immersive training sessions and meetings grew. This is in line with what researchers at IDC found too. According to the firm, over the past few years, the popularity of VR reality tools at work has accelerated. In 2019, shipments of commercial headsets grew by 93 percent year-over-year, and the market’s predicted to grow by 70 percent in 2020. Also this year, IDC said the total worldwide spend on commercial VR could total as much as $7 billion, up from $4.5 billion in 2019. Facebook’s Oculus for Business has played a role in that boom. And during its time in beta, companies found a host of applications for the technology to boost productivity and empower distributed workforces, I’m told by Facebook.

Read More

Silicone Covers For Oculus Quest And Rift S Now Available From VR Cover

Oculus Quest | June 08, 2020

VR Cover just revealed this week that they’ve launched new products for Oculus headsets: silicone covers for both the Oculus Quest and Oculus Rift S. With the rise in popularity of active VR games such as Pistol Whip and Supernatural, in addition to popular games like Beat Saber, sweating in VR is an inevitability for most at this point. Covers like these are crucial steps to maintain cleanliness. If you’re looking for something to purely function as a hygenic barrier on your Quest that keeps it clean and is easy to wash, then the silicone cover could be a great option. We have not tried these ourselves, but have had good experiences with other VR Cover products — that’s why they’re regularly on our lists of best VR accessories.

Read More

Pico Neo 2 Eye hands-on: The 4K, eye tracking, enterprise Oculus Quest

Oculus Quest | June 02, 2020

Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for VR hardware,” I said, “though I expect a lot more innovation over the next year.” Flash forward to today, and the real and virtual worlds have both changed even more than I expected. On the predictable side, some of the aforementioned VR headsets have already fizzled out, and Facebook’s Oculus Quest has won kudos as a standalone VR platform. Unpredictably, the COVID-19 pandemic shut down conferences, offices, and movie theaters, suddenly making VR a viable medium for both social gatherings and entertainment.

Read More

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