Oculus Home 2.0 And Dash Exit Beta, Now Rolling Out To All Rift Owners

October 11, 2018

When the Oculus Rift launched back in mid-2016, its system software and store were criticized for the relative lack of features compared to other platforms and stores (such as Steam). In fact, the software couldn’t even be installed to any hard drive other than the system drive (nor could VR games/apps from Oculus’ store).In the following years, Oculus slowly added the missing features such as custom install folders, ratings & reviews, a wishlist, refunds, and cloud save support. However, the core experience of the “Home” environment and the Rift’s in-VR menu system remained the same until in late 2017 at their Connect 4 conference, when Oculus launched the beta for Rift Core 2.0. Now, Oculus is taking it out of beta and rolling it out to all Rift owners.Oculus Home 2.0 is a total revamp. Instead of the old static environment where the user was locked to one position, Home is now customizable with hundreds of objects and textures. From within VR, the user can spawn and place these objects, or even import their own models from Medium or their PC. It now uses Unreal Engine with dynamic lighting and physically based rendering, which delivers a more realistic look, but with a performance penalty. This extra performance hit has led to complaints from Rift owners on lower end systems, and even the creation of Oculus Homeless, a tool which replaces Home 2.0 with a blank grey room.

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MOG

MOG Technologies breathes innovation since day one. A brilliant team of media experts has developed world-class media libraries, state of the art broadcast systems, and a cloud-based interactive and multi-content platform that enables the strong engagement of any size communities. Communities that can now share, play, connect and transform all kind of content into truthful virtual experiences.MOG offers the ultimate technology to connect communities, leading them to deeper engagement, greater knowledge, immersive environments, and expected behaviors.

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