Oculus Home 2.0 And Dash Exit Beta, Now Rolling Out To All Rift Owners

October 11, 2018 | 126 views

When the Oculus Rift launched back in mid-2016, its system software and store were criticized for the relative lack of features compared to other platforms and stores (such as Steam). In fact, the software couldn’t even be installed to any hard drive other than the system drive (nor could VR games/apps from Oculus’ store).In the following years, Oculus slowly added the missing features such as custom install folders, ratings & reviews, a wishlist, refunds, and cloud save support. However, the core experience of the “Home” environment and the Rift’s in-VR menu system remained the same until in late 2017 at their Connect 4 conference, when Oculus launched the beta for Rift Core 2.0. Now, Oculus is taking it out of beta and rolling it out to all Rift owners.Oculus Home 2.0 is a total revamp. Instead of the old static environment where the user was locked to one position, Home is now customizable with hundreds of objects and textures. From within VR, the user can spawn and place these objects, or even import their own models from Medium or their PC. It now uses Unreal Engine with dynamic lighting and physically based rendering, which delivers a more realistic look, but with a performance penalty. This extra performance hit has led to complaints from Rift owners on lower end systems, and even the creation of Oculus Homeless, a tool which replaces Home 2.0 with a blank grey room.

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Core Music Agency

Core Music Agency is a wholly owned, licensed and bonded talent company, representing a diverse roster of composers and music producers who create original music for film, television, video games and virtual reality productions. Founded in 2007 by former film composer Ari Wise, Core quickly became an industry leader in Canada, representing composers from coast to coast. To date Core has negotiated over 540 scoring contracts for 225 feature films, 65 of which are theatrical features.

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VIRTUALIZATION, MEDIA AND BROADCASTING

Microsoft’s xCloud game streaming arrives on iOS with some Apple restrictions

Article | July 13, 2022

Microsoft is expanding its Project xCloud service to the iPhone today. The software giant is launching a beta of xCloud through Apple’s TestFlight service, allowing xCloud testers to try the service on an iPhone or iPad. It’s the first time we’ve seen a cloud game streaming service appear on iOS since the days of OnLive — and OnLive’s iOS app wound up in limbo when Apple didn’t approve it. Google’s Stadia and Nvidia’s GeForce Now are still not available on Apple’s devices, either, and neither company has been able to tell us when that might change.

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SOLUTIONS, BUSINESS

Apple's AR & VR headset may not need external input for orientation & motion detection

Article | July 7, 2022

Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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TECHNOLOGIES, BUSINESS

Game On: These Entertainment Stocks Hit New Levels

Article | July 20, 2022

Some Chinese entertainment stocks listed in the U.S. got a boost last week after the People Bank of China (PBOC) said it would pump $173 billion into the economy. Since news of the report from Beijing hit the street, one of the biggest gainers was Chinese gaming giant NetEase Inc. (Nasdaq: NTES) NetEase, a partner of California-based Blizzard Entertainment in China, traded as low as $317.48 per American depositary share within the last couple of weeks, and soared as high as $347.95 apiece last week. NetEase rolled out its international presence in recent years in Japan and North America, lowering its China dependency.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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Spotlight

Core Music Agency

Core Music Agency is a wholly owned, licensed and bonded talent company, representing a diverse roster of composers and music producers who create original music for film, television, video games and virtual reality productions. Founded in 2007 by former film composer Ari Wise, Core quickly became an industry leader in Canada, representing composers from coast to coast. To date Core has negotiated over 540 scoring contracts for 225 feature films, 65 of which are theatrical features.

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Facebook Enhances Oculus Business VR Capabilities

Facebook | June 16, 2020

Facebook’s Oculus Quest recently celebrated its first birthday. During the one year beta period, the company said, demand for VR for immersive training sessions and meetings grew. This is in line with what researchers at IDC found too. According to the firm, over the past few years, the popularity of VR reality tools at work has accelerated. In 2019, shipments of commercial headsets grew by 93 percent year-over-year, and the market’s predicted to grow by 70 percent in 2020. Also this year, IDC said the total worldwide spend on commercial VR could total as much as $7 billion, up from $4.5 billion in 2019. Facebook’s Oculus for Business has played a role in that boom. And during its time in beta, companies found a host of applications for the technology to boost productivity and empower distributed workforces, I’m told by Facebook.

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Silicone Covers For Oculus Quest And Rift S Now Available From VR Cover

Oculus Quest | June 08, 2020

VR Cover just revealed this week that they’ve launched new products for Oculus headsets: silicone covers for both the Oculus Quest and Oculus Rift S. With the rise in popularity of active VR games such as Pistol Whip and Supernatural, in addition to popular games like Beat Saber, sweating in VR is an inevitability for most at this point. Covers like these are crucial steps to maintain cleanliness. If you’re looking for something to purely function as a hygenic barrier on your Quest that keeps it clean and is easy to wash, then the silicone cover could be a great option. We have not tried these ourselves, but have had good experiences with other VR Cover products — that’s why they’re regularly on our lists of best VR accessories.

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Pico Neo 2 Eye hands-on: The 4K, eye tracking, enterprise Oculus Quest

Oculus Quest | June 02, 2020

Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for VR hardware,” I said, “though I expect a lot more innovation over the next year.” Flash forward to today, and the real and virtual worlds have both changed even more than I expected. On the predictable side, some of the aforementioned VR headsets have already fizzled out, and Facebook’s Oculus Quest has won kudos as a standalone VR platform. Unpredictably, the COVID-19 pandemic shut down conferences, offices, and movie theaters, suddenly making VR a viable medium for both social gatherings and entertainment.

Read More

Facebook Enhances Oculus Business VR Capabilities

Facebook | June 16, 2020

Facebook’s Oculus Quest recently celebrated its first birthday. During the one year beta period, the company said, demand for VR for immersive training sessions and meetings grew. This is in line with what researchers at IDC found too. According to the firm, over the past few years, the popularity of VR reality tools at work has accelerated. In 2019, shipments of commercial headsets grew by 93 percent year-over-year, and the market’s predicted to grow by 70 percent in 2020. Also this year, IDC said the total worldwide spend on commercial VR could total as much as $7 billion, up from $4.5 billion in 2019. Facebook’s Oculus for Business has played a role in that boom. And during its time in beta, companies found a host of applications for the technology to boost productivity and empower distributed workforces, I’m told by Facebook.

Read More

Silicone Covers For Oculus Quest And Rift S Now Available From VR Cover

Oculus Quest | June 08, 2020

VR Cover just revealed this week that they’ve launched new products for Oculus headsets: silicone covers for both the Oculus Quest and Oculus Rift S. With the rise in popularity of active VR games such as Pistol Whip and Supernatural, in addition to popular games like Beat Saber, sweating in VR is an inevitability for most at this point. Covers like these are crucial steps to maintain cleanliness. If you’re looking for something to purely function as a hygenic barrier on your Quest that keeps it clean and is easy to wash, then the silicone cover could be a great option. We have not tried these ourselves, but have had good experiences with other VR Cover products — that’s why they’re regularly on our lists of best VR accessories.

Read More

Pico Neo 2 Eye hands-on: The 4K, eye tracking, enterprise Oculus Quest

Oculus Quest | June 02, 2020

Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for VR hardware,” I said, “though I expect a lot more innovation over the next year.” Flash forward to today, and the real and virtual worlds have both changed even more than I expected. On the predictable side, some of the aforementioned VR headsets have already fizzled out, and Facebook’s Oculus Quest has won kudos as a standalone VR platform. Unpredictably, the COVID-19 pandemic shut down conferences, offices, and movie theaters, suddenly making VR a viable medium for both social gatherings and entertainment.

Read More

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