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prnewswire | October 01, 2020
University Games finalized its purchase of The Lagoon Group from Asmodee. This acquisition is the 14th for University Games and its third in the UK since May 2019. "I have admired Lagoon Games and its product line since first meeting Lagoon's founder Simon Meluish in the 1990s on a trip to Chiang Mai, Thailand," said University Games President and Co-Founder, Bob Moog. He continued, "We plan to keep Lagoon Games true to its British roots while sharing these very special gifts,...
Solutions
prnewswire | July 28, 2023
Orson, a story-as-a-service startup integrating directly with B2B and consumer services, has officially launched StoryShop.ai. Orson is using AI to incorporate decades of experience producing unscripted TV into an automated director that conducts interviews, crafts stories, and automatically edits them together with music, imagery, and graphics to create compelling episodes that help individuals tell their stories, and helps platforms and businesses engage with their target audience. ...
Industry Market
Comcast | December 01, 2021
Comcast and The Walt Disney Company announced today the companies have renewed their content carriage agreement and will continue to make Disney’s robust lineup of sports, news, kids, family and general entertainment programming available to Xfinity TV customers. Additionally, Comcast will distribute the ACC Network to its Xfinity customers, allowing fans and followers of the Atlantic Coast Conference to access the multiplatform network in the coming weeks. The multi-year ag...
prnewswire | October 21, 2020
Frost & Sullivan's recent analysis, Empowering the Future of VR/AR Content Consumption through 5G, covers seven virtual reality (VR)/augmented reality (AR) application areas and their use cases. The market overview includes the education and training industries, public sector, automotive, manufacturing/engineering and robotics, healthcare, retail and hospitality, and gaming and entertainment. It also highlights the challenges and barriers to industry-wide VR/AR adoption and finds that th...
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