Mixed Reality - Driving next Generation Experiences

Since the past 30 years of computer revolution our experience of the digital world has been defined by 2D screens, Graphical User Interfaces, Keyboard Interfaces, Touch interfaces as it evolved across different devices like PCs, Laptops, Smartphones or Tablets. Our digital world is rapidly evolving and occupying every sphere of our home, work, shopping, and playing and entertainment experiences. These digital devices are rapidly generating digital content and information about the real world. There is an increasing trend of people spending more and more time in a complete digital world of Social Media, Internet, Gaming, TV and Entertainment.
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OTHER ON-DEMAND WEBINARS

Live from the Cloud: Cost-Effective Deployments for OTT

kaltura

Until recently, OTT players have had to choose what to prioritize—the level of video quality their OTT services could provide, or their CAPEX investment. Now, cloud solutions are offering a faster time to market with a dramatically lower price point. Join Harmonic to explore some of the key issues around cloud-based OTT deployments, including: Live vs linear, Public vs private clouds, what do demand of an end-to-end cloud solution. How to roll out new services, how to find a platform that will scale as you grow. The future of OTT is in the cloud. It’s time to bring live to OTT.
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Using Gaming Technology to Improve Industrial Digital Twins

This webinar will discuss the various industry interpretations of what constitutes a Digital Twin. Integration is the future to sustainable software solutions, and the gaming industry provides a natural fit for visualization challenges that industry faces. We will show how leveraging the gaming ecosystem and emerging standards results in a more sustainable Digital Twin environment that can keep pace with advancements in the technology sector without excessive operating expense.
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Video Monetization and Audience Building

vindicia

With an explosion in the amount of content being consumed Over-The-Top, video content providers are scrambling to accelerate the capture of additional, ongoing viewership and monetize this new distribution channel. A one-size-fits-all strategy for this type of disruptive scenario can yield disastrous results.Identifying and tailoring specific subscription and other automatically recurring revenue-based monetization models appropriate for a content owner or provider's audience based upon viewing habits is a key to rapid growth.
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Accessibility in the Virtual/Augmented Reality Space

levelaccess

Virtual Reality and Augmented Reality (VR/AR) is one of the hottest topics in technology right now. One of the challenges that any new technology faces is making the technology accessible to persons with disabilities.Though everyone has probably heard of its applications to video games and other entertainment, VR/AR has many uses in fields such as healthcare and hospitality. Jessie Haugh (Hall) and Loren Mikola of Level Access will walk you through the basics of VR/AR and its accessibility concerns.
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