radiantvisionsystems
Near-eye displays – like those used in augmented (AR), virtual (VR), and mixed (MR) reality devices – project visual objects and information in close proximity to the human eye, sometimes encompassing the user’s entire angular field of view. This proximity not only magnifies display projections, but also enhances defects like non-uniformity, line and pixel defects, poor image clarity, and image positioning issues. To accurately test the quality of displays that are viewed so near to the eye, the measurement solution should take into account the position, limitations, and characteristics of the human eye, especially within the unique viewing environment of an AR/VR headset.
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Acquiring and retaining viewers is a long game that requires streaming providers to leverage their content to the fullest and through data-informed decisions. In this webinar, you will learn how leading providers are making the most of their content to secure the audience.
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Used by leading game publishers to create winning, data-driven mobile strategies, App Annie Game IQ provides the most sophisticated game genre classification and deep Feature Tags available in the market.
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crowdcast
When you hear or see the phrase “educational game,” are you envisioning something valuable and engaging? Or a fun activity with little benefit? Too often “fun” and “valuable” are seen on two ends of an educational spectrum. Learning experiences—either in the person or online—can either be useful for the learners, providing opportunities for connecting to the content, or they can be fun games, used exclusively for review. This view is supported, in part, by existing “educational” materials, that are either light on content or unappealing to learners.
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