Unlocking the Metaverse

Unlocking the Metaverse
Have you heard of the concept of the Metaverse? YouGov defines the metaverse as an interactive world based on blockchain where you can attend concerts as digital avatars, take VR boxing lessons, attend virtual business meetings, or visit shopping malls in other spaces. It is an exciting space filled with opportunities and challenges. Watch the Unlocking the Metaverse Webinar presented by Nicole Pike, our Head of Global Gaming & US Sports to learn more about this emerging technology today.
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OTHER ON-DEMAND WEBINARS

Webinar on Augmented Reality and Virtual Reality

Department of Computer Science has organized a webinar on Augmented Reality and Virtual Reality on 10th April 2021 for Final year UG and PG students of Computer Science department. The main aim of the webinar is to make participants aware of augmented and virtual reality is blooming trend in field of Multimedia and Graphics and the numerous job opportunity for Multimedia specialist and the benefits of using Unity Platform for both learning and development. Mr. Sheikh Nihal, Founder, Proprietor of Creative Community, Mysuru and Ms. Anitha H, Senior Unity Developer, Mysuru were the resource persons for the webinar.
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OTT.X Wednesday Webinar – Streaming Satisfaction Report: The Shifting Sands of SVOD

The saturated streaming service market is more competitive than ever, making the winning and keeping of subscribers even more important. Consumers’ satisfaction and perception of these services is key to understanding their strengths and weaknesses. Whip Media surveyed almost 2,500 of our US TV Time app users to uncover which elements of these services are resonating with their subscribers. The results reveal why users are, or are not, churning and how platforms can improve their competitive position
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How-to Build Your Own Best Practices Around Social Video

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In the online video space, it can be a constant, albeit rewarding, battle to keep on top of best practices to ensure you leverage the most out of your programming and distribution strategy. With the main social video platforms constantly evolving their features and algorithms, and users, in tandem, changing the way they consume and engage with video, the onus is on publishers to understand the impact that these changes have – both in the short term, and in the longer term too. To further complicate things, not only do best practices differ from platform to platform, they also differ from genre to genre, and from target audience to target audience.
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The Future of the Television Business: View From the Top

While the business of television – how shows get made, distributed and marketed – continues to evolve with the major streaming services playing a significant role, cable and broadcast television combined continues to be the dominant form of viewership with the average American spending 4 hours and 49 minutes watching TV each day (Nielsen).
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