Learn how to use USD across the Maya tool set to store, edit, and export complex asset data like modelling, materials, lighting, and shading variations in a single USD container.
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on24
Understanding data and more importantly—making effective use of data—remains a difficult task within the Entertainment industry. There has been an explosion in sources of data and tools to gather it. But to actually use that data to drive the business, you need to apply new patterns to integrate the data and use new techniques to understand it. Current data challenges in the entertainment industry.Data integration and harmonization for knowledge representation Industry primers on the major areas of AI.
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forrester
Augmented reality, mixed reality, and virtual reality (collectively referred to as extended reality) are making their way into industrial environments. But there is a disconnect between all the hype around flashy immersive environments and the pragmatic reality of today’s training and remote assistance use cases. This webinar explores current use cases and discusses opportunities to use extended reality at scale in other parts of the business.
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The ability for Virtual Reality (VR) to create rich and compelling experiences drives research in a variety of domains beyond entertainment. One such area of interest is the use of VR for learning and training purposes. Indeed, learning and training have been a central topic in VR ever since successful flight simulators decades ago. The allure of VR for training is not only due to the ability to synthesize realistic conditions for situations where on-site training is expensive, dangerous, or difficult to replicate in real life, but also due to the ability to create extreme, unrealistic conditions to over-prepare trainees for the real situation. Full control over the visual and auditory experience of the user, as well as some control over haptic feedback, makes for an engaging training experience and ensures the reproducibility of training sessions. Combined with recent advances in light and untethered headsets, tracking, interaction, and VR authoring tools, various industrial immersive learning applications show promising results. The explosive potential of VR-based collaboration in the post-pandemic era, where remote and non-contact work environments became the new normal, further accelerated the adoption of VR-based training in broader use cases.
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