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Technologies,Solutions
SponsorPulse | November 16, 2022
SponsorPulse, a leading global sponsorship intelligence company, announced the expansion of its consumer data-driven sponsorship technology solutions with the North American launch of its proprietary Audience Network. The SponsorPulse Audience Network enables advertisers to reach target audiences where they are their most passionate – across sport, music, entertainment, and charitable causes. "With the evolving digital media landscape and audience targeting challenges t...
Technologies
prnewswire | November 17, 2020
With COVID-19 cases on the ascent, and Hollywood creations returning to work, Halon Entertainment has set up itself as the pioneer in Visualization, Virtual Production, Virtual Art Department (VAD), and Game Cinematics using Real-Time game motor innovation. Today, the studio reports its proceeded with duty to advancement and the utilization of exclusive apparatuses to protect group individuals while empowering producers (and game fashioners) to push the imaginative envelope using a completely di...
prnewswire | August 27, 2020
The "Global Wireless Earphone Market By Application (Music & Entertainment, Gaming, Virtual Reality and Fitness), By Distribution Channel (Offline and Online), By Region, Industry Analysis and Forecast, 2020-2026" report has been added to ResearchAndMarkets.com's offering. The Global Wireless Earphone Market size is expected to reach $2.9 billion by 2026, rising at a market growth of 8% CAGR during the forecast period....
Entertainment, Media, Music, Television, Animation | February 03, 2022
ASX Sports, the only next-generation virtual sports exchange to offer fans live, free to play in game 'trading', today added rugby to its platform, powered by data from Rugby Analytics. The launch comes ahead of the February 5 kick-off of the annual Six Nations Championships and opening game between Ireland and Wales; and will cover all 15 games in the five-week tournament allowing fans a new dimension to enjoying and participating in the action. In the US, the Six N...
Virtualization, Media and Broadcasting
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