Rovio Entertainment Corporation

rovio.com

Rovio is on a mission to create world-class entertainment experiences with our games, animation, licensing and other businesses. A Finnish company, Rovio employs more than 400 professionals at offices in Espoo, Finland as well as North America, China, Sweden and the UK.

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SPONSORPULSE PARTNERS WITH DYNATA AND MIQ TO LAUNCH SCALABLE SPORT AND ENTERTAINMENT AUDIENCE NETWORK, BACKED BY CONSUMER INSIGHT

SponsorPulse | November 16, 2022

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SponsorPulse, a leading global sponsorship intelligence company, announced the expansion of its consumer data-driven sponsorship technology solutions with the North American launch of its proprietary Audience Network. The SponsorPulse Audience Network enables advertisers to reach target audiences where they are their most passionate – across sport, music, entertainment, and charitable causes. "With the evolving digital media landscape and audience targeting challenges t...

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HALON ENTERTAINMENT BRINGS TO THE FOREFRONT THE PIONEERING DEPARTMENT OF VIRTUAL ART AND VIRTUAL PRODUCTION TECHNOLOGY

prnewswire | November 17, 2020

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With COVID-19 cases on the ascent, and Hollywood creations returning to work, Halon Entertainment has set up itself as the pioneer in Visualization, Virtual Production, Virtual Art Department (VAD), and Game Cinematics using Real-Time game motor innovation. Today, the studio reports its proceeded with duty to advancement and the utilization of exclusive apparatuses to protect group individuals while empowering producers (and game fashioners) to push the imaginative envelope using a completely di...

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GLOBAL WIRELESS EARPHONES INDUSTRY REPORT 2020-2026: REGIONAL INSIGHTS FOR MUSIC & ENTERTAINMENT, GAMING, VIRTUAL REALITY AND FITNESS APPLICATIONS

prnewswire | August 27, 2020

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The "Global Wireless Earphone Market By Application (Music & Entertainment, Gaming, Virtual Reality and Fitness), By Distribution Channel (Offline and Online), By Region, Industry Analysis and Forecast, 2020-2026" report has been added to ResearchAndMarkets.com's offering. The Global Wireless Earphone Market size is expected to reach $2.9 billion by 2026, rising at a market growth of 8% CAGR during the forecast period....

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ASX LAUNCHES NEXT GENERATION FANTASY RUGBY TO COINCIDE WITH SIX NATIONS

Entertainment, Media, Music, Television, Animation | February 03, 2022

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ASX Sports, the only next-generation virtual sports exchange to offer fans live, free to play in game 'trading', today added rugby to its platform, powered by data from Rugby Analytics. The launch comes ahead of the February 5 kick-off of the annual Six Nations Championships and opening game between Ireland and Wales; and will cover all 15 games in the five-week tournament allowing fans a new dimension to enjoying and participating in the action. In the US, the Six N...

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Technologies,Solutions

SPONSORPULSE PARTNERS WITH DYNATA AND MIQ TO LAUNCH SCALABLE SPORT AND ENTERTAINMENT AUDIENCE NETWORK, BACKED BY CONSUMER INSIGHT

SponsorPulse | November 16, 2022

SponsorPulse, a leading global sponsorship intelligence company, announced the expansion of its consumer data-driven sponsorship technology solutions with the North American launch of its proprietary Audience Network. The SponsorPulse Audience Network enables advertisers to reach target audiences where they are their most passionate – across sport, music, entertainment, and charitable causes. "With the evolving digital media landscape and audience targeting challenges t...

Read More
news image

Technologies

HALON ENTERTAINMENT BRINGS TO THE FOREFRONT THE PIONEERING DEPARTMENT OF VIRTUAL ART AND VIRTUAL PRODUCTION TECHNOLOGY

prnewswire | November 17, 2020

With COVID-19 cases on the ascent, and Hollywood creations returning to work, Halon Entertainment has set up itself as the pioneer in Visualization, Virtual Production, Virtual Art Department (VAD), and Game Cinematics using Real-Time game motor innovation. Today, the studio reports its proceeded with duty to advancement and the utilization of exclusive apparatuses to protect group individuals while empowering producers (and game fashioners) to push the imaginative envelope using a completely di...

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GLOBAL WIRELESS EARPHONES INDUSTRY REPORT 2020-2026: REGIONAL INSIGHTS FOR MUSIC & ENTERTAINMENT, GAMING, VIRTUAL REALITY AND FITNESS APPLICATIONS

prnewswire | August 27, 2020

The "Global Wireless Earphone Market By Application (Music & Entertainment, Gaming, Virtual Reality and Fitness), By Distribution Channel (Offline and Online), By Region, Industry Analysis and Forecast, 2020-2026" report has been added to ResearchAndMarkets.com's offering. The Global Wireless Earphone Market size is expected to reach $2.9 billion by 2026, rising at a market growth of 8% CAGR during the forecast period....

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Technologies

ASX LAUNCHES NEXT GENERATION FANTASY RUGBY TO COINCIDE WITH SIX NATIONS

Entertainment, Media, Music, Television, Animation | February 03, 2022

ASX Sports, the only next-generation virtual sports exchange to offer fans live, free to play in game 'trading', today added rugby to its platform, powered by data from Rugby Analytics. The launch comes ahead of the February 5 kick-off of the annual Six Nations Championships and opening game between Ireland and Wales; and will cover all 15 games in the five-week tournament allowing fans a new dimension to enjoying and participating in the action. In the US, the Six N...

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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

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