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GameOn | November 02, 2021
GameOn Entertainment Technologies Inc., a leader in providing broadcasters, TV networks, OTT platforms, leagues, tournaments, sportsbooks and NFTs with white label fan engagement technologies around sports, TV and live events, is pleased today to announce a signed, binding letter of intent to acquire real-time fantasy technology, FanClash, from London-based Inplay Labs. The move signals GameOn's entry into the $18.6 billion fantasy sports and entertainment market, expected to reach $48.6 bil...
Technologies, Media and Broadcasting
Zixi | February 10, 2023
Zixi, a software development company, has recently partnered with Ant Media, and Ant Media Server (AMS) has integrated Zixi's software-defined video platform (SDVP) for real-time live streaming. Using the Zixi protocol, AMS can connect to the vast broadcast-quality live sources and enhance stream resilience with aware routing and patented dynamic family entertainment centers (FEC), network utilization, bandwidth shaping, DTLS and AES content-encryption security, error-free v...
Industry Market
Sony | July 28, 2021
Sony Electronics Inc. announced the new ZV-E10, the first Alpha series interchangeable lens vlog camera. The new camera, which was designed from the bottom up for vlogging and vloggers, combines Sony's advanced imaging technology with comprehensive usability and a custom-made feature set optimized for video creators. The ZV-E10 is powered by a 24.2-megapixel (approx. effective) APS-C Exmor CMOS sensor and the BIONZ X image processing engine, producing high-quality images with ...
CEVA, Beken & VisiSonics | September 30, 2021
CEVA, Inc. the leading licensor of wireless connectivity and smart sensing technologies, together with Beken Corporation, a key player in wireless communication solutions, and VisiSonics, the technology leader in 3D spatial audio technologies, today announced the availability of a complete 3D audio reference design for the rapid deployment of headsets and True Wireless Stereo (TWS) earbuds supporting spatial audio for use in gaming, multimedia and conferencing. The reference desig...
Virtualization, Media and Broadcasting
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