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whitepaper
WHEN IS SPORTS REPLAY NOT INSTANT?
Replay using disk-based systems in sports events has maintained a consistent fundamental workflow since its inception during the 1980s. Users today still persist with a basic record to and playback from a block of recording disks fast enough to handle a limited number of signals simultaneously.These islands of recording are grouped together as blocks of inputs and outputs to form larger systems depending on the show to be made, number of sources, number of operators required, etc. These islands also determine the size of multicam groups such that the limit is the number of channels recording into one such block. Networks between islands of recording provide some streaming and exchange mechanisms for material, but these remain limited in capacity and quickly hit operational and technological hurdles. DOWNLOAD