Any content, anytime, anywhere, any device

Measuring up to today's digitally savvy customers who consider ubiquitous content consumption a fundamental right requires more than just technology. In my experience, 'Any Content, Anytime, Anywhere, on Any Device' or 4A is both a challenge and an opportunity for media and entertainment (M&E) companies.

Spotlight

Heard City

Heard City is New York City's newest audio company. Founded by Phil Loeb, Keith Reynaud and Gloria Pitagorsky, the trio envisions Heard City to be an exciting next-generation studio that will work on commercial as well as entertainment projects. Since the company's inaugural session on January 4th, they have mixed dozens of spots, including six Superbowl commercials.

OTHER WHITEPAPERS
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2019 U.S. Music Consumption Year End Report

whitePaper | January 31, 2020

As a result of consumers continuing to move more towards streaming music, ondemand stream consumption now represents 85% of all music consumption in the United States; a 7.6-point jump over 2018 (77%). On-demand audio stream consumption in 2019 set a record high with 705 billion streams, up 32% over 2018’s 534.6 billion audio streams. While album sales and song sales continued to decline, 23% and 26% respectively, vinyl album sales in 2019 experienced another double-digit growth year; up 10.5% over 2018. The 2019 BuzzAngle U.S. music report is filled with many more stats on all forms of consumption. We hope you enjoy this year’s report and we welcome your feedback.

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Gaming and the Future of Experience Design

whitePaper | April 2, 2020

As digital interfaces become more immersive, game design is the paradigm we need to adopt to best serve our customers. A bold statement, yes, but the evidence is in accelerating trends on user engagement, ubiquity of technology, and maturity of experiences. Video gaming leads all other forms of entertainment For a dramatic illustration of how important game design has become, just check the high scores. The medium has outpaced all other entertainment categories in revenue and profit, pulling in $116 billion globally in 2017, compared to $105 billion for TV and streaming TV, $41 billion for movies, and $17 billion for music.

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Scanity HDR- high dynamic range film scanner

whitePaper | May 20, 2021

Scanning normal colour negative images for post-production and visual effects using modern high-end technology allows users to capture the dynamic range of the colour negative. Film archives, however, typically manage large volumes of historic images, and require specialist equipment which enables the capture of an even greater dynamic range. This is particularly important when managing black and white (B&W) recorded images on either print or negative stocks which have a high dynamic range (HDR). Traditionally, HDR scanning.

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Multicast Orchestration with Arista Media Control Service

whitePaper | April 19, 2022

Arista’s Media Control Service (MCS) provides cognitive orchestration for multicast flows, that is essential to equipping high-bandwidth critical broadcast workflows. With EOS as the foundational architecture, MCS can infuse EOS’s highly available, ultra-low latency, fault-tolerant, and high-performance capabilities into next-gen media workflows. Designed for use as a Network Control Solution, MCS complements the Broadcast industry’s adaptation to IP by adding a layer of security, performance, and determinism to real-time on-prem and remote production workflows.

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SKYDREAM

whitePaper | September 7, 2022

SKYDREAM is a virtual reality metaverse focused on creating inmersive experiences and a sustainable economy for everyone Everything in the metaverse happens in the city of SKYDREAM. Each and every property in the city will be a NFT Thanks to our unique tool The Builder everyone will have the power tocreate, publish and monetize its own VR experience

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VR for Soft Skills Training

whitePaper | June 22, 2022

High-quality Virtual Reality (VR) equipment has become more affordable during the past few years, leading to its wide-scale application in a number of industries. One of the main areas in which VR is being used is in corporate training.

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Spotlight

Heard City

Heard City is New York City's newest audio company. Founded by Phil Loeb, Keith Reynaud and Gloria Pitagorsky, the trio envisions Heard City to be an exciting next-generation studio that will work on commercial as well as entertainment projects. Since the company's inaugural session on January 4th, they have mixed dozens of spots, including six Superbowl commercials.

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