Technologies, Industry Market

Immersive Media Technologies: The Acceleration of Augmented and Virtual Reality in the Wake of COVID-19

February 19, 2022

Immersive Media Technologies
It has been almost two years since the COVID-19 pandemic first disrupted global economies, forcing businesses to examine its impact. Immersive media businesses, which use technologies such as augmented reality (AR) and virtual reality (VR) that
create or imitate the physical world through digital simulation, have been no exception.

Spotlight

Magnopus

Magnopus is an Experience Company forging art, science, and technology to create new experiences across virtual reality, augmented reality, and good ol' fashioned reality reality.Located in downtown Los Angeles, we are empowered by an Academy Award-winning team of artists, engineers, and "get it done" producers who bring a diverse body of experience and creative solutions to the field. We're working on original and licensed IP for VR experiences that are game engine-driven, footage-driven, or a mix of both. Our technology teams are developing AR platforms and custom VR platforms for clients on Oculus Rift, HTC Vive, GearVR, and HoloLens using Unity, Unreal, and original software development.

OTHER WHITEPAPERS
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Scanity HDR- high dynamic range film scanner

whitePaper | May 20, 2021

Scanning normal colour negative images for post-production and visual effects using modern high-end technology allows users to capture the dynamic range of the colour negative. Film archives, however, typically manage large volumes of historic images, and require specialist equipment which enables the capture of an even greater dynamic range. This is particularly important when managing black and white (B&W) recorded images on either print or negative stocks which have a high dynamic range (HDR). Traditionally, HDR scanning.

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3GPP achievements on VR & ongoing developments on XR over 5G

whitePaper | November 13, 2019

Definition of client architecture and API for VR streaming services. Set of operating points covering the large range of device capabilities from Carboards to high-end tethered HMDs. Definition of Media profiles: mapping of operating points to DASH delivery. System metadata is added to support rendering of 360 experiences on 2D screens, including the aspects of rendering without pose information.

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The Streaming Experience feature

whitePaper | February 4, 2020

From Netflix and Hulu to new services by Disney and Apple, consumers now have many choices of where to get their video fix. But what are the REAL differences between these services from a quality, content and cost standpoint? In the largest showcase of its kind, NAB Show attendees will have the opportunity to get handson with more than 40 streaming video platforms and devices, curated by Dan Rayburn. Join your industry peers in this living room environment and experience nearly every live and on-demand streaming service on the market today.

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The Umetaworld White Paper

whitePaper | July 11, 2022

The mission of UMetaWorld is to create a new way to experience the world and interact with people, whereas also the landscape is unique because it is a virtual replica of the reality, the only limit is your fantasy. UMetaWorld is building up a new universe. The way it should be. Fair, with equal opportunities, where everyone can travel without any restrictions, shopping, get an education, earn money, have fun with friends and create meeting rooms. Moreover, users can customize theirs private rooms (spaces designed by them) or make a business meeting as in the real life.

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VR for Soft Skills Training

whitePaper | June 22, 2022

High-quality Virtual Reality (VR) equipment has become more affordable during the past few years, leading to its wide-scale application in a number of industries. One of the main areas in which VR is being used is in corporate training.

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NVIDIA ADA GPU ARCHITECTURE: Designed to deliver outstanding gaming and creating, professional graphics, AI, and compute performance

whitePaper | October 1, 2022

Launched in 2018, NVIDIA’s® Turing™ GPU Architecture ushered in the future of 3D graphics and GPU-accelerated computing. Turing provided major advances in efficiency and performance for PC gaming, professional graphics applications, and deep learning inferencing. Using new hardware-based accelerators, Turing fused rasterization, real-time ray tracing, AI, and simulation to enable incredible realism in PC games, and cinematic-quality interactive experiences. Two years later in 2020, the NVIDIA® Ampere architecture incorporated more powerful RT Cores and Tensor Cores, along with a novel SM structure that offered 2x FP32 performance, clock-for-clock, compared to Turing GPUs. These innovations allowed the Ampere architecture to run up to 1.7x faster than Turing in traditional raster graphics, and up to 2x faster in ray tracing.

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Spotlight

Magnopus

Magnopus is an Experience Company forging art, science, and technology to create new experiences across virtual reality, augmented reality, and good ol' fashioned reality reality.Located in downtown Los Angeles, we are empowered by an Academy Award-winning team of artists, engineers, and "get it done" producers who bring a diverse body of experience and creative solutions to the field. We're working on original and licensed IP for VR experiences that are game engine-driven, footage-driven, or a mix of both. Our technology teams are developing AR platforms and custom VR platforms for clients on Oculus Rift, HTC Vive, GearVR, and HoloLens using Unity, Unreal, and original software development.

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