One World Identity
Augmented intelligence is being pioneered to reinforce the role human intelligence plays when using machine learning and deep learning algorithms to identify fraudulent IDs and unearth fraud patterns.Join Jumio Senior Account Executive Daniel Stalker, and OWI Director Cameron D’Ambrosi, as they discuss emerging best practices surrounding augmented intelligence.
Watch Now
meltwater
We're increasingly consuming our news online. Ofcom’s 2016 report revealed nearly half of adults use the internet for news nowadays. 56% of online news users say the BBC is their number one source, but surprisingly to some, Facebook appears as the second-most popular online news source, at 27%.People are breaking more news stories on social media than ever, causing journalist’s use of social media to spike in order to keep up. As comms pros, we understand that what others say about our brand defines it, yet in a social sphere plagued with viral and fake news, it’s alarming that so many PR pros are failing to utilise social media for PR purposes.
Watch Now
kaltura
Until recently, OTT players have had to choose what to prioritize—the level of video quality their OTT services could provide, or their CAPEX investment. Now, cloud solutions are offering a faster time to market with a dramatically lower price point. Join Harmonic to explore some of the key issues around cloud-based OTT deployments, including: Live vs linear, Public vs private clouds, what do demand of an end-to-end cloud solution. How to roll out new services, how to find a platform that will scale as you grow. The future of OTT is in the cloud. It’s time to bring live to OTT.
Watch Now
Mppglobal
Big changes in gaming have created new opportunities and challenges for monetising content. From social gaming to some of the biggest over-the-counter titles, there is a range of strategies for generating revenue. We look at the nascent arcade market in the 1970s and the linear progression ever since to today’s 7th generation of games. Gaming has moved on from Pong, but the basics remain the same as new releases generate peaks in revenue. Gaming was bigger than the music and movie industries in 1982 and the gap has widened. With more ways to connect and play, there are more ways to pay. We look at the different models and how everyone with a smartphone or tablet is now a gamer.
Watch Now