G4
The Cynopsis Esports & Gaming Marketing Showcase was a by-invitation-only event for brands and agencies activating or looking to activate in the highly engaged 18–35-year-old fanbase. These consumers are spending hours hanging out with their friends playing, watching and engaging in esports.
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The Broadcast Knowledge.
What are the best practices to get broadcast TV quality and reliability from your OTT video services? How do you scale for audience demand and evolve to keep up with changing technology? This webcast provides prescriptive guidance for building video-on-demand workflows in the AWS Cloud, which provisions the services needed for a scalable, distributed architecture that ingests, stores, processes, and delivers video content. Highlights include: Learn how to create file-based video on-demand workflow quickly and easily using AWS services.
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thebroadcastknowledge
Sports broadcasting has always been on the forefront of technology both by developing products specifically for the sporting market such as sports graphics, annotation and ball tracking and also by pressing nearly any new technology that comes along into production. The result of this relentless thirst for technology is year-by-year better and better productions done in more innovative and often lower-cost ways.
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This webinar will discuss the various industry interpretations of what constitutes a Digital Twin. Integration is the future to sustainable software solutions, and the gaming industry provides a natural fit for visualization challenges that industry faces. We will show how leveraging the gaming ecosystem and emerging standards results in a more sustainable Digital Twin environment that can keep pace with advancements in the technology sector without excessive operating expense.
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