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europeangaming | May 22, 2019
The highflying Italian casino games developer is to integrate a wide selection of titles onto Patagonia’s platform as it continues its expansion into the LatAm region. Espresso is renowned for its innovative Jackpots, which include Cross-game Jackpot tournaments, Multi-player Jackpot Requests and Progressive Reel Jackpots.Patagonia’s GAP is designed for mobile first and converges the land-based casino experience seamlessly. The platform is stable, scalable and customizable to meet op...
shorenewsnetwork | March 03, 2019
In addition to its 89 foot-high two-story sports dome, Adventure Sports and Entertainment will boast more than 450,000 square feet of multi-use outdoor turf fields and 55,000 square feet of high-performance convertible hard court space for basketball, volleyball, futsal and 50,000 square feet of indoor artificial turf space.The partnership between Adventure Sports and Entertainment and the operators of MSC & CJB, to be named Adventure Basketball, will combine the experience of MSC’s or...
Inspired | July 22, 2020
Inspired will enter the social gaming space for the first time by providing FendOff Sports with its V-Play Plug & Play platform, including 14 virtual sports games covering Basketball, Football, Horse Racing, Soccer and Car Racing. FendOff Sports is a new social sports prediction game allowing players to pick a winner against a community of like-minded fans. It is a subsidiary of Virtual Gaming Worlds, operator of the Chumba Casino and Global Poker social gaming apps. “We are very excit...
venturebeat | January 15, 2020
The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...
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